NazaraEngine/include/Nazara/Graphics/DeferredRenderQueue.hpp

98 lines
4.7 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDRENDERQUEUE_HPP
#define NAZARA_DEFERREDRENDERQUEUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/MeshData.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <map>
#include <tuple>
namespace Nz
{
class ForwardRenderQueue;
class NAZARA_GRAPHICS_API DeferredRenderQueue : public AbstractRenderQueue
{
public:
DeferredRenderQueue(ForwardRenderQueue* forwardQueue);
~DeferredRenderQueue() = default;
void AddBillboard(int renderOrder, const Material* material, const Vector3f& position, const Vector2f& size, const Vector2f& sinCos = Vector2f(0.f, 1.f), const Color& color = Color::White) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
void AddDrawable(int renderOrder, const Drawable* drawable) override;
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const Texture* overlay = nullptr) override;
void Clear(bool fully = false) override;
struct MeshDataComparator
{
bool operator()(const MeshData& data1, const MeshData& data2) const;
};
struct MeshInstanceEntry
{
NazaraSlot(IndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
NazaraSlot(VertexBuffer, OnVertexBufferRelease, vertexBufferReleaseSlot);
std::vector<Matrix4f> instances;
};
typedef std::map<MeshData, MeshInstanceEntry, MeshDataComparator> MeshInstanceContainer;
struct BatchedModelMaterialComparator
{
bool operator()(const Material* mat1, const Material* mat2) const;
};
struct BatchedModelEntry
{
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
MeshInstanceContainer meshMap;
bool enabled = false;
bool instancingEnabled = false;
};
typedef std::map<const Material*, BatchedModelEntry, BatchedModelMaterialComparator> ModelBatches;
struct Layer
{
ModelBatches opaqueModels;
unsigned int clearCount = 0;
};
std::map<int, Layer> layers;
private:
Layer& GetLayer(unsigned int i); ///TODO: Inline
ForwardRenderQueue* m_forwardQueue;
void OnIndexBufferInvalidation(const IndexBuffer* indexBuffer);
void OnMaterialInvalidation(const Material* material);
void OnVertexBufferInvalidation(const VertexBuffer* vertexBuffer);
};
}
#endif // NAZARA_DEFERREDRENDERQUEUE_HPP