NazaraEngine/include/Nazara/Graphics/Sprite.inl

169 lines
3.8 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Error.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline Sprite::Sprite() :
m_color(Color::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetDefaultMaterial();
}
inline Sprite::Sprite(MaterialRef material) :
m_color(Color::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetMaterial(std::move(material), true);
}
inline Sprite::Sprite(Texture* texture) :
m_color(Color::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetTexture(texture, true);
}
inline Sprite::Sprite(const Sprite& sprite) :
InstancedRenderable(sprite),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size)
{
}
inline const Color& Sprite::GetColor() const
{
return m_color;
}
inline const MaterialRef& Sprite::GetMaterial() const
{
return m_material;
}
inline const Vector2f& Sprite::GetSize() const
{
return m_size;
}
inline const Rectf& Sprite::GetTextureCoords() const
{
return m_textureCoords;
}
inline void Sprite::SetColor(const Color& color)
{
m_color = color;
InvalidateVertices();
}
inline void Sprite::SetDefaultMaterial()
{
MaterialRef material = Material::New();
material->Enable(RendererParameter_FaceCulling, false);
material->EnableLighting(false);
SetMaterial(std::move(material));
}
inline void Sprite::SetMaterial(MaterialRef material, bool resizeSprite)
{
m_material = std::move(material);
if (m_material && resizeSprite)
{
Texture* diffuseMap = m_material->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(Vector2f(Vector2ui(diffuseMap->GetSize())));
}
}
inline void Sprite::SetSize(const Vector2f& size)
{
m_size = size;
// On invalide la bounding box
InvalidateBoundingVolume();
InvalidateVertices();
}
inline void Sprite::SetSize(float sizeX, float sizeY)
{
SetSize(Vector2f(sizeX, sizeY));
}
inline void Sprite::SetTexture(TextureRef texture, bool resizeSprite)
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = Material::New(*m_material); // Copie
if (resizeSprite && texture && texture->IsValid())
SetSize(Vector2f(Vector2ui(texture->GetSize())));
m_material->SetDiffuseMap(std::move(texture));
}
inline void Sprite::SetTextureCoords(const Rectf& coords)
{
m_textureCoords = coords;
InvalidateVertices();
}
inline void Sprite::SetTextureRect(const Rectui& rect)
{
NazaraAssert(m_material, "Sprite has no material");
NazaraAssert(m_material->HasDiffuseMap(), "Sprite material has no diffuse map");
Texture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
SetTextureCoords(Rectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
}
inline Sprite& Sprite::operator=(const Sprite& sprite)
{
InstancedRenderable::operator=(sprite);
m_color = sprite.m_color;
m_material = sprite.m_material;
m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size;
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
inline void Sprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
template<typename... Args>
SpriteRef Sprite::New(Args&&... args)
{
std::unique_ptr<Sprite> object(new Sprite(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Renderer/DebugOff.hpp>