54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <cstring>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline RenderStates::RenderStates() :
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dstBlend(BlendFunc_Zero),
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srcBlend(BlendFunc_One),
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faceFilling(FaceFilling_Fill),
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faceCulling(FaceSide_Back),
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depthFunc(RendererComparison_Less),
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lineWidth(1.f),
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pointSize(1.f)
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{
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parameters[RendererParameter_Blend] = false;
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parameters[RendererParameter_ColorWrite] = true;
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parameters[RendererParameter_DepthBuffer] = false;
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parameters[RendererParameter_DepthWrite] = true;
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parameters[RendererParameter_FaceCulling] = false;
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parameters[RendererParameter_ScissorTest] = false;
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parameters[RendererParameter_StencilTest] = false;
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for (unsigned int i = 0; i < 2; ++i)
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{
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Face& face = (i == 0) ? backFace : frontFace;
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face.stencilCompare = RendererComparison_Always;
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face.stencilFail = StencilOperation_Keep;
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face.stencilMask = 0xFFFFFFFF;
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face.stencilPass = StencilOperation_Keep;
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face.stencilReference = 0;
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face.stencilZFail = StencilOperation_Keep;
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}
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}
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inline RenderStates::RenderStates(const RenderStates& states)
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{
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std::memcpy(this, &states, sizeof(RenderStates));
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}
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inline RenderStates& RenderStates::operator=(const RenderStates& states)
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{
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std::memcpy(this, &states, sizeof(RenderStates));
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return *this;
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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