NazaraEngine/examples/DopplerEffect/main.cpp

73 lines
2.0 KiB
C++

/*
** DopplerEffect - Introduction à la lecture de son spatialisé (+ démonstration de l'effet doppler)
** Prérequis: Aucun
** Utilisation du noyau et du module audio
** Présente:
** - Chargement, lecture et positionnement d'un son
** - Gestion basique d'une horloge
** - Gestion basique de position 3D
*/
#include <Nazara/Audio.hpp>
#include <Nazara/Core/Application.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Modules.hpp>
#include <Nazara/Core/SignalHandlerAppComponent.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <chrono>
#include <iostream>
#include <thread>
int main(int argc, char* argv[])
{
std::filesystem::path resourceDir = "assets/examples";
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
Nz::Application<Nz::Audio> app(argc, argv);
app.AddComponent<Nz::SignalHandlerAppComponent>();
Nz::Sound sound;
if (!sound.LoadFromFile(resourceDir / "Audio/siren.wav"))
{
std::cout << "Failed to load sound" << std::endl;
std::getchar();
return 1;
}
std::cout << "Doppler effect demo" << std::endl;
std::cout << "Press enter to start" << std::endl;
std::getchar();
// Make a repeating sound, located to the left (and a bit forward so it doesn't switch from left to right speaker brutally) with a right velocity
sound.EnableLooping(true);
sound.SetPosition(Nz::Vector3f::Left() * 50.f + Nz::Vector3f::Forward() * 5.f);
sound.SetVelocity(Nz::Vector3f::Right() * 10.f);
sound.Play();
app.AddUpdaterFunc([&](Nz::Time elapsedTime)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / 30));
if (sound.GetStatus() != Nz::SoundStatus::Playing)
app.Quit();
// Move sound position according to its velocity
Nz::Vector3f pos = sound.GetPosition() + sound.GetVelocity() * elapsedTime.AsSeconds();
sound.SetPosition(pos);
std::cout << "Position: " << pos.x << std::endl;
// Stop once far enough
if (pos.x > Nz::Vector3f::Right().x * 50.f)
{
sound.Stop();
app.Quit();
}
});
return app.Run();
}