NazaraEngine/include/Nazara/Shader/FilesystemModuleResolver.hpp

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1.5 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
#define NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderModuleResolver.hpp>
#include <filesystem>
#include <string>
#include <unordered_map>
namespace Nz
{
class NAZARA_SHADER_API FilesystemModuleResolver : public ShaderModuleResolver
{
public:
FilesystemModuleResolver() = default;
FilesystemModuleResolver(const FilesystemModuleResolver&) = default;
FilesystemModuleResolver(FilesystemModuleResolver&&) = default;
~FilesystemModuleResolver() = default;
void RegisterModule(const std::filesystem::path& realPath);
void RegisterModule(std::string_view moduleSource);
void RegisterModule(ShaderAst::ModulePtr module);
void RegisterModuleDirectory(const std::filesystem::path& realPath);
ShaderAst::ModulePtr Resolve(const std::string& moduleName) override;
FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = default;
FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) = default;
private:
std::unordered_map<std::string, ShaderAst::ModulePtr> m_modules;
};
}
#include <Nazara/Shader/FilesystemModuleResolver.inl>
#endif // NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP