NazaraEngine/include/Nazara/Utility/StaticMesh.hpp

45 lines
1.5 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_STATICMESH_HPP
#define NAZARA_STATICMESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Utility/SubMesh.hpp>
class NAZARA_API NzStaticMesh final : public NzSubMesh
{
public:
NzStaticMesh(const NzMesh* parent);
NzStaticMesh(const NzMesh* parent, const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration, const NzIndexBuffer* indexBuffer = nullptr);
virtual ~NzStaticMesh();
bool Create(const NzVertexBuffer* vertexBuffer, const NzVertexDeclaration* vertexDeclaration, const NzIndexBuffer* indexBuffer = nullptr);
void Destroy();
nzAnimationType GetAnimationType() const;
unsigned int GetFrameCount() const;
const NzIndexBuffer* GetIndexBuffer() const;
nzPrimitiveType GetPrimitiveType() const;
const NzVertexBuffer* GetVertexBuffer() const;
const NzVertexDeclaration* GetVertexDeclaration() const;
bool IsAnimated() const;
bool IsValid() const;
void SetPrimitiveType(nzPrimitiveType primitiveType);
private:
void AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation);
nzPrimitiveType m_primitiveType = nzPrimitiveType_TriangleList;
const NzIndexBuffer* m_indexBuffer = nullptr;
const NzVertexBuffer* m_vertexBuffer = nullptr;
const NzVertexDeclaration* m_vertexDeclaration = nullptr;
};
#endif // NAZARA_STATICMESH_HPP