50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
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** PlayMusic - Example on playing a sound using streaming (doesn't load all the file in memory, only the played part) with Nz::Music
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*/
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#include <Nazara/Audio.hpp>
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#include <Nazara/Core/Application.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Core/Modules.hpp>
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#include <Nazara/Core/SignalHandlerAppComponent.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Platform/Keyboard.hpp>
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#include <Nazara/Platform/Platform.hpp>
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#include <chrono>
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#include <iostream>
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#include <thread>
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int main(int argc, char* argv[])
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{
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std::filesystem::path resourceDir = "assets/examples";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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resourceDir = "../.." / resourceDir;
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Nz::Application<Nz::Audio> app(argc, argv);
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app.AddComponent<Nz::SignalHandlerAppComponent>();
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Nz::SoundStreamParams streamParams;
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streamParams.forceMono = false;
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Nz::Music music;
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if (!music.OpenFromFile(resourceDir / "Audio/file_example_MP3_700KB.mp3", streamParams))
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{
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std::cout << "Failed to load sound" << std::endl;
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return EXIT_FAILURE;
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}
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music.Play();
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std::cout << "Playing sound..." << std::endl;
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app.AddUpdaterFunc([&]
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{
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if (!music.IsPlaying())
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app.Quit();
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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});
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return app.Run();
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}
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