NazaraEngine/include/Nazara/Graphics/DepthPipelinePass.hpp

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3.0 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_DEPTHPIPELINEPASS_HPP
#define NAZARA_GRAPHICS_DEPTHPIPELINEPASS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Graphics/FramePipelinePass.hpp>
#include <Nazara/Graphics/MaterialInstance.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderElementOwner.hpp>
#include <Nazara/Graphics/RenderQueue.hpp>
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <Nazara/Math/Frustum.hpp>
namespace Nz
{
class AbstractViewer;
class ElementRendererRegistry;
class FrameGraph;
class FramePass;
class FramePipeline;
class NAZARA_GRAPHICS_API DepthPipelinePass : public FramePipelinePass
{
public:
inline DepthPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters);
inline DepthPipelinePass(PassData& passData, std::string passName, std::size_t materialPassIndex);
DepthPipelinePass(const DepthPipelinePass&) = delete;
DepthPipelinePass(DepthPipelinePass&&) = delete;
~DepthPipelinePass() = default;
inline void InvalidateCommandBuffers();
void InvalidateElements() override;
void Prepare(FrameData& frameData) override;
void RegisterMaterialInstance(const MaterialInstance& materialInstance) override;
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs) override;
void UnregisterMaterialInstance(const MaterialInstance& materialInstance) override;
DepthPipelinePass& operator=(const DepthPipelinePass&) = delete;
DepthPipelinePass& operator=(DepthPipelinePass&&) = delete;
static std::size_t GetMaterialPassIndex(const ParameterList& parameters);
private:
struct MaterialPassEntry
{
std::size_t usedCount = 1;
NazaraSlot(MaterialInstance, OnMaterialInstancePipelineInvalidated, onMaterialInstancePipelineInvalidated);
NazaraSlot(MaterialInstance, OnMaterialInstanceShaderBindingInvalidated, onMaterialInstanceShaderBindingInvalidated);
};
std::size_t m_passIndex;
std::size_t m_lastVisibilityHash;
std::string m_passName;
std::vector<std::unique_ptr<ElementRendererData>> m_elementRendererData;
std::vector<RenderElementOwner> m_renderElements;
std::unordered_map<const MaterialInstance*, MaterialPassEntry> m_materialInstances;
RenderQueue<const RenderElement*> m_renderQueue;
RenderQueueRegistry m_renderQueueRegistry;
AbstractViewer* m_viewer;
ElementRendererRegistry& m_elementRegistry;
FramePipeline& m_pipeline;
bool m_rebuildCommandBuffer;
bool m_rebuildElements;
};
}
#include <Nazara/Graphics/DepthPipelinePass.inl>
#endif // NAZARA_GRAPHICS_DEPTHPIPELINEPASS_HPP