74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_ELEMENTRENDERER_HPP
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#define NAZARA_GRAPHICS_ELEMENTRENDERER_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Graphics/RenderElementPool.hpp>
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#include <Nazara/Renderer/RenderBufferView.hpp>
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#include <NazaraUtils/SparsePtr.hpp>
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#include <array>
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#include <memory>
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#include <optional>
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#include <vector>
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namespace Nz
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{
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class CommandBufferBuilder;
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class RenderElement;
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class RenderResources;
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class Texture;
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class ViewerInstance;
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struct ElementRendererData;
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class NAZARA_GRAPHICS_API ElementRenderer
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{
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public:
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struct RenderStates;
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ElementRenderer() = default;
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virtual ~ElementRenderer();
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virtual RenderElementPoolBase& GetPool() = 0;
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virtual std::unique_ptr<ElementRendererData> InstanciateData() = 0;
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virtual void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates);
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virtual void PrepareEnd(RenderResources& currentFrame, ElementRendererData& rendererData);
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virtual void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) = 0;
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virtual void Reset(ElementRendererData& rendererData, RenderResources& renderResources);
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struct RenderStates
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{
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RenderStates()
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{
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shadowMapsDirectional.fill(nullptr);
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shadowMapsPoint.fill(nullptr);
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shadowMapsSpot.fill(nullptr);
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}
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std::array<const Texture*, PredefinedLightData::MaxLightCount> shadowMapsDirectional;
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std::array<const Texture*, PredefinedLightData::MaxLightCount> shadowMapsPoint;
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std::array<const Texture*, PredefinedLightData::MaxLightCount> shadowMapsSpot;
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RenderBufferView lightData;
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};
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};
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struct NAZARA_GRAPHICS_API ElementRendererData
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{
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ElementRendererData() = default;
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virtual ~ElementRendererData();
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};
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}
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#include <Nazara/Graphics/ElementRenderer.inl>
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#endif // NAZARA_GRAPHICS_ELEMENTRENDERER_HPP
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