NazaraEngine/include/Nazara/Graphics/ElementRenderer.hpp

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2.4 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_ELEMENTRENDERER_HPP
#define NAZARA_GRAPHICS_ELEMENTRENDERER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Graphics/RenderElementPool.hpp>
#include <Nazara/Renderer/RenderBufferView.hpp>
#include <NazaraUtils/SparsePtr.hpp>
#include <array>
#include <memory>
#include <optional>
#include <vector>
namespace Nz
{
class CommandBufferBuilder;
class RenderElement;
class RenderResources;
class Texture;
class ViewerInstance;
struct ElementRendererData;
class NAZARA_GRAPHICS_API ElementRenderer
{
public:
struct RenderStates;
ElementRenderer() = default;
virtual ~ElementRenderer();
virtual RenderElementPoolBase& GetPool() = 0;
virtual std::unique_ptr<ElementRendererData> InstanciateData() = 0;
virtual void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderResources& currentFrame, std::size_t elementCount, const Pointer<const RenderElement>* elements, SparsePtr<const RenderStates> renderStates);
virtual void PrepareEnd(RenderResources& currentFrame, ElementRendererData& rendererData);
virtual void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, std::size_t elementCount, const Pointer<const RenderElement>* elements) = 0;
virtual void Reset(ElementRendererData& rendererData, RenderResources& renderResources);
struct RenderStates
{
RenderStates()
{
shadowMapsDirectional.fill(nullptr);
shadowMapsPoint.fill(nullptr);
shadowMapsSpot.fill(nullptr);
}
std::array<const Texture*, PredefinedLightData::MaxLightCount> shadowMapsDirectional;
std::array<const Texture*, PredefinedLightData::MaxLightCount> shadowMapsPoint;
std::array<const Texture*, PredefinedLightData::MaxLightCount> shadowMapsSpot;
RenderBufferView lightData;
};
};
struct NAZARA_GRAPHICS_API ElementRendererData
{
ElementRendererData() = default;
virtual ~ElementRendererData();
};
}
#include <Nazara/Graphics/ElementRenderer.inl>
#endif // NAZARA_GRAPHICS_ELEMENTRENDERER_HPP