NazaraEngine/include/Nazara/Graphics/GuillotineTextureAtlas.hpp

36 lines
1.0 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_GUILLOTINETEXTUREATLAS_HPP
#define NAZARA_GRAPHICS_GUILLOTINETEXTUREATLAS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Utility/GuillotineImageAtlas.hpp>
namespace Nz
{
class RenderDevice;
class NAZARA_GRAPHICS_API GuillotineTextureAtlas : public GuillotineImageAtlas
{
public:
inline GuillotineTextureAtlas(RenderDevice& renderDevice);
~GuillotineTextureAtlas() = default;
DataStoreFlags GetStorage() const override;
private:
std::shared_ptr<AbstractImage> ResizeImage(const std::shared_ptr<AbstractImage>& oldImage, const Vector2ui& size) const override;
RenderDevice& m_renderDevice;
};
}
#include <Nazara/Graphics/GuillotineTextureAtlas.inl>
#endif // NAZARA_GRAPHICS_GUILLOTINETEXTUREATLAS_HPP