NazaraEngine/include/Nazara/Graphics/MaterialSettings.hpp

111 lines
4.2 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_MATERIALSETTINGS_HPP
#define NAZARA_GRAPHICS_MATERIALSETTINGS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/PropertyHandler/PropertyHandler.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector4.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <NazaraUtils/TypeList.hpp>
#include <limits>
#include <optional>
#include <string>
#include <variant>
#include <vector>
namespace Nz
{
template<typename T> struct TypeToMaterialPropertyType;
template<typename T> constexpr MaterialPropertyType TypeToMaterialPropertyType_v = TypeToMaterialPropertyType<T>::PropertyType;
template<MaterialPropertyType P> struct MaterialPropertyTypeInfo;
struct MaterialPropertyNoValue {};
using MaterialPropertyTypeList = TypeList<
MaterialPropertyNoValue,
Color,
bool, Vector2<bool>, Vector3<bool>, Vector4<bool>,
float, Vector2<float>, Vector3<float>, Vector4<float>,
Int32, Vector2<Int32>, Vector3<Int32>, Vector4<Int32>,
UInt32, Vector2<UInt32>, Vector3<UInt32>, Vector4<UInt32>
>;
class NAZARA_GRAPHICS_API MaterialSettings
{
public:
struct TextureProperty;
struct ValueProperty;
using Value = TypeListInstantiate<MaterialPropertyTypeList, std::variant>;
MaterialSettings() = default;
MaterialSettings(const MaterialSettings&) = delete;
MaterialSettings(MaterialSettings&&) noexcept = default;
~MaterialSettings() = default;
void AddPass(std::string_view passName, MaterialPass materialPass);
inline void AddPass(std::size_t passIndex, MaterialPass materialPass);
inline void AddPropertyHandler(std::unique_ptr<PropertyHandler> propertyHandler);
inline void AddTextureProperty(std::string propertyName, ImageType propertyType);
inline void AddTextureProperty(std::string propertyName, ImageType propertyType, std::shared_ptr<Texture> defaultTexture);
inline void AddTextureProperty(std::string propertyName, ImageType propertyType, std::shared_ptr<Texture> defaultTexture, const TextureSamplerInfo& defaultSamplerInfo);
inline void AddValueProperty(std::string propertyName, MaterialPropertyType propertyType, Value defaultValue);
template<typename T> void AddValueProperty(std::string propertyName);
template<typename T, typename U> void AddValueProperty(std::string propertyName, U&& defaultValue);
inline std::size_t FindTextureProperty(std::string_view propertyName) const;
inline std::size_t FindValueProperty(std::string_view propertyName) const;
const MaterialPass* GetPass(std::string_view passName) const;
inline const MaterialPass* GetPass(std::size_t passIndex) const;
inline const std::vector<std::optional<MaterialPass>>& GetPasses() const;
inline const std::vector<std::unique_ptr<PropertyHandler>>& GetPropertyHandlers() const;
inline const TextureProperty& GetTextureProperty(std::size_t texturePropertyIndex) const;
inline std::size_t GetTexturePropertyCount() const;
inline const ValueProperty& GetValueProperty(std::size_t valuePropertyIndex) const;
inline std::size_t GetValuePropertyCount() const;
MaterialSettings& operator=(const MaterialSettings&) = delete;
MaterialSettings& operator=(MaterialSettings&&) = default;
struct TextureProperty
{
std::shared_ptr<Texture> defaultTexture;
std::string name;
ImageType type;
TextureSamplerInfo defaultSamplerInfo;
};
struct ValueProperty
{
Value defaultValue;
std::string name;
MaterialPropertyType type;
};
static constexpr std::size_t InvalidPropertyIndex = std::numeric_limits<std::size_t>::max();
private:
std::vector<std::unique_ptr<PropertyHandler>> m_propertyHandlers;
std::vector<std::optional<MaterialPass>> m_materialPasses;
std::vector<TextureProperty> m_textureProperties;
std::vector<ValueProperty> m_valueProperties;
};
}
#include <Nazara/Graphics/MaterialSettings.inl>
#endif // NAZARA_GRAPHICS_MATERIALSETTINGS_HPP