NazaraEngine/include/Nazara/Graphics/PointLight.hpp

65 lines
1.9 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_POINTLIGHT_HPP
#define NAZARA_GRAPHICS_POINTLIGHT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <memory>
namespace Nz
{
class NAZARA_GRAPHICS_API PointLight : public Light
{
public:
PointLight();
PointLight(const PointLight&) = delete;
PointLight(PointLight&&) noexcept = default;
~PointLight() = default;
float ComputeContributionScore(const Frustumf& viewerFrustum) const override;
bool FrustumCull(const Frustumf& viewerFrustum) const override;
std::unique_ptr<LightShadowData> InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const override;
inline float GetAmbientFactor() const;
inline float GetDiffuseFactor() const;
inline Color GetColor() const;
inline const Vector3f& GetPosition() const;
inline float GetInvRadius() const;
inline float GetRadius() const;
inline void UpdateAmbientFactor(float factor);
inline void UpdateColor(Color color);
inline void UpdateDiffuseFactor(float factor);
inline void UpdatePosition(const Vector3f& position);
inline void UpdateRadius(float radius);
void UpdateTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& scale) override;
PointLight& operator=(const PointLight&) = delete;
PointLight& operator=(PointLight&&) noexcept = default;
private:
inline void UpdateBoundingVolume();
Color m_color;
Vector3f m_position;
float m_ambientFactor;
float m_diffuseFactor;
float m_invRadius;
float m_radius;
};
}
#include <Nazara/Graphics/PointLight.inl>
#endif // NAZARA_GRAPHICS_POINTLIGHT_HPP