24 lines
1.2 KiB
C++
24 lines
1.2 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP
|
|
#define NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP
|
|
|
|
#include <Nazara/Graphics/PredefinedShaderStructBuilder.hpp>
|
|
|
|
namespace Nz
|
|
{
|
|
static constexpr PredefinedDirectionalLightData PredefinedDirectionalLightOffsets = PredefinedDirectionalLightData::Build();
|
|
static constexpr PredefinedPointLightData PredefinedPointLightOffsets = PredefinedPointLightData::Build();
|
|
static constexpr PredefinedSpotLightData PredefinedSpotLightOffsets = PredefinedSpotLightData::Build();
|
|
static constexpr PredefinedLightData PredefinedLightOffsets = PredefinedLightData::Build();
|
|
static constexpr PredefinedInstanceData PredefinedInstanceOffsets = PredefinedInstanceData::Build();
|
|
static constexpr PredefinedSkeletalData PredefinedSkeletalOffsets = PredefinedSkeletalData::Build();
|
|
static constexpr PredefinedViewerData PredefinedViewerOffsets = PredefinedViewerData::Build();
|
|
}
|
|
|
|
#endif // NAZARA_GRAPHICS_PREDEFINEDSHADERSTRUCTS_HPP
|