NazaraEngine/include/Nazara/Graphics/RenderQueueRegistry.hpp

60 lines
2.3 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_RENDERQUEUEREGISTRY_HPP
#define NAZARA_GRAPHICS_RENDERQUEUEREGISTRY_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/Thirdparty/robin_hood/robin_hood.h>
#include <set>
namespace Nz
{
class MaterialInstance;
class RenderBuffer;
class RenderPipeline;
class Skeleton;
class VertexDeclaration;
class RenderQueueRegistry
{
public:
RenderQueueRegistry() = default;
~RenderQueueRegistry() = default;
inline void Clear();
inline std::size_t FetchLayerIndex(int renderLayer) const;
inline std::size_t FetchMaterialInstanceIndex(const MaterialInstance* materialInstance) const;
inline std::size_t FetchPipelineIndex(const RenderPipeline* pipeline) const;
inline std::size_t FetchSkeletonIndex(const Skeleton* skeleton) const;
inline std::size_t FetchVertexBuffer(const RenderBuffer* vertexBuffer) const;
inline std::size_t FetchVertexDeclaration(const VertexDeclaration* vertexDeclaration) const;
inline void Finalize();
inline void RegisterLayer(int renderLayer);
inline void RegisterMaterialInstance(const MaterialInstance* materialInstance);
inline void RegisterPipeline(const RenderPipeline* pipeline);
inline void RegisterSkeleton(const Skeleton* skeleton);
inline void RegisterVertexBuffer(const RenderBuffer* vertexBuffer);
inline void RegisterVertexDeclaration(const VertexDeclaration* vertexDeclaration);
private:
std::set<int> m_renderLayers;
robin_hood::unordered_map<int, std::size_t> m_renderLayerRegistry;
robin_hood::unordered_map<const MaterialInstance*, std::size_t> m_materialPassRegistry;
robin_hood::unordered_map<const RenderPipeline*, std::size_t> m_pipelineRegistry;
robin_hood::unordered_map<const RenderBuffer*, std::size_t> m_vertexBufferRegistry;
robin_hood::unordered_map<const Skeleton*, std::size_t> m_skeletonRegistry;
robin_hood::unordered_map<const VertexDeclaration*, std::size_t> m_vertexDeclarationRegistry;
};
}
#include <Nazara/Graphics/RenderQueueRegistry.inl>
#endif // NAZARA_GRAPHICS_RENDERQUEUEREGISTRY_HPP