NazaraEngine/include/Nazara/Graphics/SlicedSprite.inl

113 lines
2.5 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <cassert>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline const Color& SlicedSprite::GetColor() const
{
return m_color;
}
inline auto SlicedSprite::GetBottomRightCorner() const -> const Corner&
{
return m_bottomRightCorner;
}
inline const Rectf& SlicedSprite::GetTextureCoords() const
{
return m_textureCoords;
}
inline const Vector2f& SlicedSprite::GetOrigin() const
{
return m_origin;
}
inline const Vector2f& SlicedSprite::GetSize() const
{
return m_size;
}
inline auto SlicedSprite::GetTopLeftCorner() const -> const Corner&
{
return m_topLeftCorner;
}
inline void SlicedSprite::SetColor(const Color& color)
{
m_color = color;
UpdateVertices();
}
inline void SlicedSprite::SetCorners(const Corner& topLeftCorner, const Corner& bottomRightCorner)
{
m_topLeftCorner = topLeftCorner;
m_bottomRightCorner = bottomRightCorner;
UpdateVertices();
}
inline void SlicedSprite::SetCornersSize(const Vector2f& topLeftSize, const Vector2f& bottomRightSize)
{
m_topLeftCorner.size = topLeftSize;
m_bottomRightCorner.size = bottomRightSize;
UpdateVertices();
}
inline void SlicedSprite::SetCornersTextureCoords(const Vector2f& topLeftTextureCoords, const Vector2f& bottomRightTextureCoords)
{
m_topLeftCorner.textureCoords = topLeftTextureCoords;
m_bottomRightCorner.textureCoords = bottomRightTextureCoords;
UpdateVertices();
}
inline void SlicedSprite::SetMaterial(std::shared_ptr<MaterialInstance> material)
{
assert(material);
if (m_material != material)
{
OnMaterialInvalidated(this, 0, material);
m_material = std::move(material);
OnElementInvalidated(this);
}
}
inline void SlicedSprite::SetOrigin(const Vector2f& origin)
{
m_origin = origin;
UpdateVertices();
}
inline void SlicedSprite::SetSize(const Vector2f& size)
{
m_size = size;
UpdateVertices();
}
inline void SlicedSprite::SetTextureCoords(const Rectf& textureCoords)
{
m_textureCoords = textureCoords;
UpdateVertices();
}
inline void SlicedSprite::SetTextureRect(const Rectf& textureRect)
{
Vector2f invTextureSize = 1.f / Vector2f(Vector2ui(GetTextureSize()));
return SetTextureCoords(Rectf(textureRect.x * invTextureSize.x, textureRect.y * invTextureSize.y, textureRect.width * invTextureSize.x, textureRect.height * invTextureSize.y));
}
}
#include <Nazara/Graphics/DebugOff.hpp>