104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_DEBUGDRAWER_HPP
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#define NAZARA_RENDERER_DEBUGDRAWER_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class CommandBufferBuilder;
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class RenderBuffer;
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class RenderDevice;
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class RenderPipeline;
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class RenderPipelineLayout;
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class RenderResources;
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class ShaderBinding;
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class Skeleton;
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class NAZARA_RENDERER_API DebugDrawer
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{
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public:
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DebugDrawer(RenderDevice& renderDevice, std::size_t maxVertexPerDraw = DefaultVertexBlockSize);
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DebugDrawer(const DebugDrawer&) = delete;
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DebugDrawer(DebugDrawer&&) noexcept = default;
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~DebugDrawer();
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void Draw(CommandBufferBuilder& builder);
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inline void DrawBox(const Boxf& box, const Color& color);
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inline void DrawBoxCorners(const EnumArray<BoxCorner, Vector3f>& boxCorners, const Color& color);
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inline void DrawFrustum(const Frustumf& frustum, const Color& color);
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inline void DrawLine(const Vector3f& start, const Vector3f& end, const Color& color);
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inline void DrawLine(const Vector3f& start, const Vector3f& end, const Color& startColor, const Color& endColor);
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inline void DrawPoint(const Vector3f& point, const Color& color, float boxSize = 0.01f);
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void DrawSkeleton(const Skeleton& skeleton, const Color& color);
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void Prepare(RenderResources& renderFrame);
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void Reset(RenderResources& renderFrame);
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void SetViewerData(const Matrix4f& viewProjMatrix);
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DebugDrawer& operator=(const DebugDrawer&) = delete;
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DebugDrawer& operator=(DebugDrawer&&) = delete;
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static constexpr std::size_t DefaultVertexBlockSize = 4096;
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private:
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struct ViewerData
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{
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std::shared_ptr<RenderBuffer> buffer;
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std::shared_ptr<ShaderBinding> binding;
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};
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struct DataPool
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{
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std::vector<std::shared_ptr<RenderBuffer>> vertexBuffers;
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std::vector<ViewerData> viewerData;
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};
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struct DrawCall
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{
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std::shared_ptr<RenderBuffer> vertexBuffer;
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std::size_t vertexCount;
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};
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struct PendingUpload
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{
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UploadPool::Allocation* allocation;
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RenderBuffer* vertexBuffer;
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};
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std::shared_ptr<DataPool> m_dataPool;
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std::shared_ptr<RenderPipeline> m_renderPipeline;
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std::shared_ptr<RenderPipelineLayout> m_renderPipelineLayout;
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std::size_t m_vertexPerBlock;
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std::vector<DrawCall> m_drawCalls;
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std::vector<PendingUpload> m_pendingUploads;
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std::vector<UInt8> m_viewerData;
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std::vector<VertexStruct_XYZ_Color> m_lineVertices;
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RenderDevice& m_renderDevice;
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ViewerData m_currentViewerData;
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bool m_viewerDataUpdated;
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};
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}
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#include <Nazara/Renderer/DebugDrawer.inl>
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#endif // NAZARA_RENDERER_DEBUGDRAWER_HPP
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