NazaraEngine/include/Nazara/Utility/Joint.inl

113 lines
2.4 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
inline Joint::Joint(Skeleton* skeleton) :
m_skeleton(skeleton),
m_skinningMatrixUpdated(false)
{
}
inline Joint::Joint(const Joint& joint) :
Node(joint),
m_inverseBindMatrix(joint.m_inverseBindMatrix),
m_name(joint.m_name),
m_skeleton(joint.m_skeleton),
m_skinningMatrixUpdated(false)
{
}
inline Joint::Joint(Joint&& joint) noexcept :
Node(std::move(joint)),
m_inverseBindMatrix(joint.m_inverseBindMatrix),
m_name(joint.m_name),
m_skeleton(joint.m_skeleton),
m_skinningMatrixUpdated(false)
{
}
inline void Joint::EnsureSkinningMatrixUpdate() const
{
if (!m_skinningMatrixUpdated)
UpdateSkinningMatrix();
}
inline const Matrix4f& Joint::GetInverseBindMatrix() const
{
return m_inverseBindMatrix;
}
inline const std::string& Joint::GetName() const
{
return m_name;
}
inline Skeleton* Joint::GetSkeleton()
{
return m_skeleton;
}
inline const Skeleton* Joint::GetSkeleton() const
{
return m_skeleton;
}
inline const Matrix4f& Joint::GetSkinningMatrix() const
{
EnsureSkinningMatrixUpdate();
return m_skinningMatrix;
}
inline void Joint::SetInverseBindMatrix(const Matrix4f& matrix)
{
m_inverseBindMatrix = matrix;
m_skinningMatrixUpdated = false;
}
inline void Joint::SetName(std::string name)
{
m_name = std::move(name);
m_skeleton->InvalidateJointMap();
}
inline Joint& Joint::operator=(const Joint& joint)
{
Node::operator=(joint);
m_inverseBindMatrix = joint.m_inverseBindMatrix;
m_name = joint.m_name;
m_skeleton = joint.m_skeleton;
m_skinningMatrixUpdated = false;
return *this;
}
inline Joint& Joint::operator=(Joint&& joint) noexcept
{
Node::operator=(std::move(joint));
m_inverseBindMatrix = joint.m_inverseBindMatrix;
m_name = joint.m_name;
m_skeleton = joint.m_skeleton;
m_skinningMatrixUpdated = false;
return *this;
}
inline void Joint::UpdateSkinningMatrix() const
{
EnsureTransformMatrixUpdate();
m_skinningMatrix = Matrix4f::ConcatenateTransform(m_inverseBindMatrix, m_transformMatrix);
m_skinningMatrixUpdated = true;
}
}
#include <Nazara/Utility/DebugOff.hpp>