NazaraEngine/include/Nazara/Graphics/SceneNode.hpp

86 lines
2.3 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SCENENODE_HPP
#define NAZARA_SCENENODE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Utility/Node.hpp>
class NzAbstractRenderQueue;
class NzScene;
class NAZARA_API NzSceneNode : public NzNode
{
friend NzScene;
public:
NzSceneNode();
NzSceneNode(const NzSceneNode& sceneNode);
NzSceneNode(NzSceneNode& sceneNode) = delete;
virtual ~NzSceneNode();
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const = 0;
// Idiôme "virtual constructor"
virtual NzSceneNode* Clone() const = 0;
virtual NzSceneNode* Create() const = 0;
void EnableDrawing(bool drawingEnabled);
NzVector3f GetBackward() const;
virtual const NzBoundingVolumef& GetBoundingVolume() const;
NzVector3f GetDown() const;
NzVector3f GetForward() const;
NzVector3f GetLeft() const;
const NzString& GetName() const;
nzNodeType GetNodeType() const final;
NzVector3f GetRight() const;
NzScene* GetScene() const;
virtual nzSceneNodeType GetSceneNodeType() const = 0;
NzVector3f GetUp() const;
void InvalidateAABB();
virtual bool IsDrawable() const = 0;
bool IsDrawingEnabled() const;
bool IsVisible() const;
void SetName(const NzString& name);
NzSceneNode& operator=(const NzSceneNode& sceneNode);
NzSceneNode& operator=(NzSceneNode&& sceneNode) = delete;
protected:
virtual bool FrustumCull(const NzFrustumf& frustum) const;
virtual void InvalidateNode() override;
virtual void MakeBoundingVolume() const = 0;
virtual void OnParenting(const NzNode* parent) override;
virtual void OnVisibilityChange(bool visibility);
void RecursiveSetScene(NzScene* scene, NzNode* node);
virtual void Register();
void SetScene(NzScene* scene);
virtual void Unregister();
virtual void Update();
virtual void UpdateBoundingVolume() const;
mutable NzBoundingVolumef m_boundingVolume;
NzScene* m_scene;
mutable bool m_boundingVolumeUpdated;
bool m_drawingEnabled;
bool m_visible;
private:
void UpdateVisibility(const NzFrustumf& frustum);
NzString m_name;
};
#endif // NAZARA_SCENENODE_HPP