119 lines
4.5 KiB
C++
119 lines
4.5 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_NODE_HPP
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#define NAZARA_NODE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <vector>
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class NAZARA_API NzNode
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{
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public:
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NzNode();
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NzNode(const NzNode& node);
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virtual ~NzNode();
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void EnsureDerivedUpdate() const;
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void EnsureTransformMatrixUpdate() const;
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virtual NzVector3f GetBackward() const;
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const std::vector<NzNode*>& GetChilds() const;
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virtual NzVector3f GetDown() const;
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virtual NzVector3f GetForward() const;
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bool GetInheritPosition() const;
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bool GetInheritRotation() const;
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bool GetInheritScale() const;
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NzVector3f GetInitialPosition() const;
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NzQuaternionf GetInitialRotation() const;
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NzVector3f GetInitialScale() const;
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virtual NzVector3f GetLeft() const;
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virtual nzNodeType GetNodeType() const;
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const NzNode* GetParent() const;
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NzVector3f GetPosition(nzCoordSys coordSys = nzCoordSys_Global) const;
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virtual NzVector3f GetRight() const;
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NzQuaternionf GetRotation(nzCoordSys coordSys = nzCoordSys_Global) const;
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NzVector3f GetScale(nzCoordSys coordSys = nzCoordSys_Global) const;
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const NzMatrix4f& GetTransformMatrix() const;
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virtual NzVector3f GetUp() const;
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bool HasChilds() const;
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NzNode& Interpolate(const NzNode& nodeA, const NzNode& nodeB, float interpolation, nzCoordSys coordSys = nzCoordSys_Global);
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NzNode& Move(const NzVector3f& movement, nzCoordSys coordSys = nzCoordSys_Local);
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NzNode& Move(float movementX, float movementY, float movementZ = 0.f, nzCoordSys coordSys = nzCoordSys_Local);
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NzNode& Rotate(const NzQuaternionf& rotation, nzCoordSys coordSys = nzCoordSys_Local);
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NzNode& Scale(const NzVector3f& scale);
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NzNode& Scale(float scale);
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NzNode& Scale(float scaleX, float scaleY, float scaleZ = 1.f);
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void SetInheritRotation(bool inheritRotation);
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void SetInheritScale(bool inheritScale);
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void SetInheritPosition(bool inheritPosition);
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void SetInitialRotation(const NzQuaternionf& quat);
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void SetInitialScale(const NzVector3f& scale);
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void SetInitialScale(float scale);
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void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f);
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void SetInitialPosition(const NzVector3f& translation);
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void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f);
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void SetParent(const NzNode* node = nullptr, bool keepDerived = false);
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void SetParent(const NzNode& node, bool keepDerived = false);
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void SetPosition(const NzVector3f& translation, nzCoordSys coordSys = nzCoordSys_Local);
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void SetPosition(float translationX, float translationY, float translationZ = 0.f, nzCoordSys coordSys = nzCoordSys_Local);
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void SetRotation(const NzQuaternionf& quat, nzCoordSys coordSys = nzCoordSys_Local);
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void SetScale(const NzVector3f& scale, nzCoordSys coordSys = nzCoordSys_Local);
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void SetScale(float scale, nzCoordSys coordSys = nzCoordSys_Local);
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void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, nzCoordSys coordSys = nzCoordSys_Local);
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void SetTransformMatrix(const NzMatrix4f& matrix);
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// Local -> global
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NzVector3f ToGlobalPosition(const NzVector3f& localPosition) const;
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NzQuaternionf ToGlobalRotation(const NzQuaternionf& localRotation) const;
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NzVector3f ToGlobalScale(const NzVector3f& localScale) const;
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// Global -> local
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NzVector3f ToLocalPosition(const NzVector3f& globalPosition) const;
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NzQuaternionf ToLocalRotation(const NzQuaternionf& globalRotation) const;
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NzVector3f ToLocalScale(const NzVector3f& globalScale) const;
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NzNode& operator=(const NzNode& node);
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protected:
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void AddChild(NzNode* node) const;
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virtual void InvalidateNode();
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virtual void OnParenting(const NzNode* parent);
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void RemoveChild(NzNode* node) const;
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virtual void UpdateDerived() const;
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virtual void UpdateTransformMatrix() const;
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mutable std::vector<NzNode*> m_childs;
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mutable NzMatrix4f m_transformMatrix;
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mutable NzQuaternionf m_derivedRotation;
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NzQuaternionf m_initialRotation;
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NzQuaternionf m_rotation;
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mutable NzVector3f m_derivedPosition;
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mutable NzVector3f m_derivedScale;
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NzVector3f m_initialPosition;
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NzVector3f m_initialScale;
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NzVector3f m_position;
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NzVector3f m_scale;
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const NzNode* m_parent;
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mutable bool m_derivedUpdated;
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bool m_inheritPosition;
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bool m_inheritRotation;
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bool m_inheritScale;
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mutable bool m_transformMatrixUpdated;
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};
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#endif // NAZARA_NODE_HPP
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