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Debug
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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Loaders
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Added Texture-to-Material loader
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2012-11-25 19:33:58 +01:00 |
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Win32
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Normalized line ending
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2012-09-21 14:24:48 +02:00 |
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Context.cpp
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Cleaned code
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2012-10-04 09:32:55 +02:00 |
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ContextParameters.cpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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DebugDrawer.cpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |
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GLSLShader.cpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |
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GLSLShader.hpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |
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HardwareBuffer.cpp
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Normalized line ending
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2012-09-21 14:24:48 +02:00 |
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HardwareBuffer.hpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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Material.cpp
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(Material) Added methods to loads and get default
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2012-11-27 21:37:14 +01:00 |
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OcclusionQuery.cpp
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Normalized line ending
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2012-09-21 14:24:48 +02:00 |
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OpenGL.cpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |
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RenderTarget.cpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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RenderTexture.cpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |
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RenderWindow.cpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |
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Renderer.cpp
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Merge remote-tracking branch 'origin/3D-Engine'
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2012-11-29 10:11:30 +01:00 |
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Shader.cpp
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Shader constructor no longer throw an exception
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2012-11-24 10:15:24 +01:00 |
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ShaderImpl.cpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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ShaderImpl.hpp
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Added Shader::SendColor(Color)
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2012-11-08 14:25:48 +01:00 |
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Texture.cpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |