NazaraEngine/include/Nazara/Noise/FBM4D.hpp

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// Copyright (C) 2015 Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef FBM4D_HPP
#define FBM4D_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Noise/ComplexNoiseBase.hpp>
#include <Nazara/Noise/Abstract4DNoise.hpp>
namespace Nz
{
class NAZARA_NOISE_API FBM4D : public Abstract4DNoise, public ComplexNoiseBase
{
public:
FBM4D(NoiseType source, unsigned int seed);
float GetValue(float x, float y, float z, float w, float resolution);
~FBM4D();
private:
Abstract4DNoise* m_source;
float m_value;
float m_remainder;
NoiseType m_noiseType;
};
}
#endif // FBM4D_HPP