55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERIMPL_HPP
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#define NAZARA_SHADERIMPL_HPP
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#include <Nazara/Renderer/Shader.hpp>
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class NzShaderImpl
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{
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friend class NzRenderer;
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public:
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NzShaderImpl() = default;
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virtual ~NzShaderImpl();
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virtual bool Bind() = 0;
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virtual bool BindTextures() = 0;
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virtual bool Compile() = 0;
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virtual bool Create() = 0;
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virtual void Destroy() = 0;
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virtual NzString GetLog() const = 0;
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virtual nzShaderLanguage GetLanguage() const = 0;
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virtual NzString GetSourceCode(nzShaderType type) const = 0;
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virtual int GetUniformLocation(const NzString& name) const = 0;
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virtual int GetUniformLocation(nzShaderUniform uniform) const = 0;
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virtual bool IsLoaded(nzShaderType type) const = 0;
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virtual bool Load(nzShaderType type, const NzString& source) = 0;
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virtual bool SendBoolean(int location, bool value) = 0;
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virtual bool SendColor(int location, const NzColor& color) = 0;
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virtual bool SendDouble(int location, double value) = 0;
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virtual bool SendFloat(int location, float value) = 0;
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virtual bool SendInteger(int location, int value) = 0;
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virtual bool SendMatrix(int location, const NzMatrix4d& matrix) = 0;
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virtual bool SendMatrix(int location, const NzMatrix4f& matrix) = 0;
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virtual bool SendTexture(int location, const NzTexture* texture, nzUInt8* textureUnit = nullptr) = 0;
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virtual bool SendVector(int location, const NzVector2d& vector) = 0;
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virtual bool SendVector(int location, const NzVector2f& vector) = 0;
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virtual bool SendVector(int location, const NzVector3d& vector) = 0;
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virtual bool SendVector(int location, const NzVector3f& vector) = 0;
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virtual bool SendVector(int location, const NzVector4d& vector) = 0;
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virtual bool SendVector(int location, const NzVector4f& vector) = 0;
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};
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#endif // NAZARA_SHADERIMPL_HPP
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