NazaraEngine/include/Nazara/VulkanRenderer/Wrapper/DescriptorSet.inl

123 lines
4.1 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Instance.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
namespace Vk
{
inline DescriptorSet::DescriptorSet() :
m_pool(),
m_handle(VK_NULL_HANDLE)
{
}
inline DescriptorSet::DescriptorSet(DescriptorPool& pool, VkDescriptorSet handle) :
m_pool(&pool),
m_handle(handle)
{
}
inline DescriptorSet::DescriptorSet(DescriptorSet&& descriptorSet) :
m_pool(std::move(descriptorSet.m_pool)),
m_allocator(descriptorSet.m_allocator),
m_handle(descriptorSet.m_handle),
m_lastErrorCode(descriptorSet.m_lastErrorCode)
{
descriptorSet.m_handle = VK_NULL_HANDLE;
}
inline DescriptorSet::~DescriptorSet()
{
Free();
}
inline void DescriptorSet::Free()
{
if (m_handle)
m_pool->GetDevice()->vkFreeDescriptorSets(*m_pool->GetDevice(), *m_pool, 1, &m_handle);
}
inline VkResult DescriptorSet::GetLastErrorCode() const
{
return m_lastErrorCode;
}
inline void DescriptorSet::WriteUniformDescriptor(UInt32 binding, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range)
{
return WriteUniformDescriptor(binding, 0U, buffer, offset, range);
}
inline void DescriptorSet::WriteUniformDescriptor(UInt32 binding, const VkDescriptorBufferInfo& bufferInfo)
{
return WriteUniformDescriptors(binding, 0U, 1U, &bufferInfo);
}
inline void DescriptorSet::WriteUniformDescriptor(UInt32 binding, UInt32 arrayElement, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range)
{
VkDescriptorBufferInfo bufferInfo =
{
buffer, // VkBuffer buffer;
offset, // VkDeviceSize offset;
range // VkDeviceSize range;
};
return WriteUniformDescriptor(binding, arrayElement, bufferInfo);
}
inline void DescriptorSet::WriteUniformDescriptor(UInt32 binding, UInt32 arrayElement, const VkDescriptorBufferInfo& bufferInfo)
{
return WriteUniformDescriptors(binding, arrayElement, 1U, &bufferInfo);
}
inline void DescriptorSet::WriteUniformDescriptors(UInt32 binding, UInt32 descriptorCount, const VkDescriptorBufferInfo* bufferInfo)
{
return WriteUniformDescriptors(binding, 0U, descriptorCount, bufferInfo);
}
inline void DescriptorSet::WriteUniformDescriptors(UInt32 binding, UInt32 arrayElement, UInt32 descriptorCount, const VkDescriptorBufferInfo* bufferInfo)
{
VkWriteDescriptorSet writeDescriptorSet =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // VkStructureType sType;
nullptr, // const void* pNext;
m_handle, // VkDescriptorSet dstSet;
binding, // uint32_t dstBinding;
arrayElement, // uint32_t dstArrayElement;
descriptorCount, // uint32_t descriptorCount;
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, // VkDescriptorType descriptorType;
nullptr, // const VkDescriptorImageInfo* pImageInfo;
bufferInfo, // const VkDescriptorBufferInfo* pBufferInfo;
nullptr // const VkBufferView* pTexelBufferView;
};
return m_pool->GetDevice()->vkUpdateDescriptorSets(*m_pool->GetDevice(), 1U, &writeDescriptorSet, 0U, nullptr);
}
inline DescriptorSet& DescriptorSet::operator=(DescriptorSet&& descriptorSet)
{
m_allocator = descriptorSet.m_allocator;
m_handle = descriptorSet.m_handle;
m_lastErrorCode = descriptorSet.m_lastErrorCode;
m_pool = std::move(descriptorSet.m_pool);
m_handle = descriptorSet.m_handle;
descriptorSet.m_handle = VK_NULL_HANDLE;
return *this;
}
inline DescriptorSet::operator VkDescriptorSet() const
{
return m_handle;
}
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>