NazaraEngine/include/Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp

52 lines
1.4 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VKDEVICEOBJECT_HPP
#define NAZARA_VULKANRENDERER_VKDEVICEOBJECT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <vulkan/vulkan.h>
namespace Nz
{
namespace Vk
{
template<typename C, typename VkType, typename CreateInfo>
class DeviceObject
{
public:
inline DeviceObject();
DeviceObject(const DeviceObject&) = delete;
inline DeviceObject(DeviceObject&& object);
inline ~DeviceObject();
inline bool Create(const DeviceHandle& device, const CreateInfo& createInfo, const VkAllocationCallbacks* allocator = nullptr);
inline void Destroy();
inline bool IsValid() const;
inline const DeviceHandle& GetDevice() const;
inline VkResult GetLastErrorCode() const;
DeviceObject& operator=(const DeviceObject&) = delete;
DeviceObject& operator=(DeviceObject&&) = delete;
inline operator VkType() const;
protected:
DeviceHandle m_device;
VkAllocationCallbacks m_allocator;
VkType m_handle;
mutable VkResult m_lastErrorCode;
};
}
}
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.inl>
#endif // NAZARA_VULKANRENDERER_VKDEVICEOBJECT_HPP