NazaraEngine/include/Nazara/VulkanRenderer/Wrapper/Image.hpp

44 lines
1.2 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VKIMAGE_HPP
#define NAZARA_VULKANRENDERER_VKIMAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
namespace Nz
{
namespace Vk
{
class Image : public DeviceObject<Image, VkImage, VkImageCreateInfo>
{
friend DeviceObject;
public:
Image() = default;
Image(const Image&) = delete;
Image(Image&&) = default;
~Image() = default;
bool BindImageMemory(VkDeviceMemory memory, VkDeviceSize offset = 0);
VkMemoryRequirements GetMemoryRequirements() const;
Image& operator=(const Image&) = delete;
Image& operator=(Image&&) = delete;
private:
static inline VkResult CreateHelper(const DeviceHandle& device, const VkImageCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkImage* handle);
static inline void DestroyHelper(const DeviceHandle& device, VkImage handle, const VkAllocationCallbacks* allocator);
};
}
}
#include <Nazara/VulkanRenderer/Wrapper/Image.inl>
#endif // NAZARA_VULKANRENDERER_VKIMAGE_HPP