NazaraEngine/include/Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp

43 lines
1.4 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VKSHADERMODULE_HPP
#define NAZARA_VULKANRENDERER_VKSHADERMODULE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
namespace Nz
{
namespace Vk
{
class ShaderModule : public DeviceObject<ShaderModule, VkShaderModule, VkShaderModuleCreateInfo>
{
friend DeviceObject;
public:
ShaderModule() = default;
ShaderModule(const ShaderModule&) = delete;
ShaderModule(ShaderModule&&) = default;
~ShaderModule() = default;
using DeviceObject::Create;
inline bool Create(const DeviceHandle& device, const UInt32* code, std::size_t size, VkShaderModuleCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
ShaderModule& operator=(const ShaderModule&) = delete;
ShaderModule& operator=(ShaderModule&&) = delete;
private:
static inline VkResult CreateHelper(const DeviceHandle& device, const VkShaderModuleCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkShaderModule* handle);
static inline void DestroyHelper(const DeviceHandle& device, VkShaderModule handle, const VkAllocationCallbacks* allocator);
};
}
}
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.inl>
#endif // NAZARA_VULKANRENDERER_VKSHADERMODULE_HPP