66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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SkeletalMesh::SkeletalMesh(std::shared_ptr<VertexBuffer> vertexBuffer, std::shared_ptr<IndexBuffer> indexBuffer) :
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m_aabb(Nz::Boxf::Zero()),
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m_indexBuffer(std::move(indexBuffer)),
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m_vertexBuffer(std::move(vertexBuffer))
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{
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NazaraAssert(m_vertexBuffer, "Invalid vertex buffer");
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}
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const Boxf& SkeletalMesh::GetAABB() const
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{
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return m_aabb;
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}
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AnimationType SkeletalMesh::GetAnimationType() const
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{
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return AnimationType::Skeletal;
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}
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const std::shared_ptr<IndexBuffer>& SkeletalMesh::GetIndexBuffer() const
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{
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return m_indexBuffer;
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}
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const std::shared_ptr<VertexBuffer>& SkeletalMesh::GetVertexBuffer() const
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{
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return m_vertexBuffer;
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}
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UInt32 SkeletalMesh::GetVertexCount() const
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{
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return m_vertexBuffer->GetVertexCount();
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}
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bool SkeletalMesh::IsAnimated() const
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{
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return true;
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}
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bool SkeletalMesh::IsValid() const
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{
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return m_vertexBuffer != nullptr;
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}
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void SkeletalMesh::SetAABB(const Boxf& aabb)
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{
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m_aabb = aabb;
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OnSubMeshInvalidateAABB(this);
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}
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void SkeletalMesh::SetIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer)
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{
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m_indexBuffer = std::move(indexBuffer);
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}
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}
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