45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_COLORBACKGROUND_HPP
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#define NAZARA_COLORBACKGROUND_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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class NzColorBackground;
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using NzColorBackgroundConstRef = NzObjectRef<const NzColorBackground>;
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using NzColorBackgroundRef = NzObjectRef<NzColorBackground>;
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class NAZARA_GRAPHICS_API NzColorBackground : public NzAbstractBackground
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{
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public:
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NzColorBackground(const NzColor& color = NzColor::Black);
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void Draw(const NzAbstractViewer* viewer) const;
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nzBackgroundType GetBackgroundType() const;
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NzColor GetColor() const;
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void SetColor(const NzColor& color);
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template<typename... Args> static NzColorBackgroundRef New(Args&&... args);
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private:
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NzColor m_color;
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NzUberShaderConstRef m_uberShader;
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const NzUberShaderInstance* m_uberShaderInstance;
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int m_materialDiffuseUniform;
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int m_vertexDepthUniform;
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};
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#include <Nazara/Graphics/ColorBackground.inl>
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#endif // NAZARA_COLORBACKGROUND_HPP
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