46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_TEXTUREBACKGROUND_HPP
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#define NAZARA_TEXTUREBACKGROUND_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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class NzTextureBackground;
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using NzTextureBackgroundConstRef = NzObjectRef<const NzTextureBackground>;
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using NzTextureBackgroundRef = NzObjectRef<NzTextureBackground>;
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class NAZARA_GRAPHICS_API NzTextureBackground : public NzAbstractBackground
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{
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public:
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NzTextureBackground(NzTextureRef texture = NzTextureRef());
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void Draw(const NzAbstractViewer* viewer) const;
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nzBackgroundType GetBackgroundType() const;
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inline const NzTextureRef& GetTexture() const;
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inline void SetTexture(NzTextureRef texture);
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template<typename... Args> static NzTextureBackgroundRef New(Args&&... args);
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private:
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NzTextureRef m_texture;
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NzUberShaderConstRef m_uberShader;
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const NzUberShaderInstance* m_uberShaderInstance;
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int m_materialDiffuseUniform;
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int m_materialDiffuseMapUniform;
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int m_vertexDepthUniform;
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};
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#include <Nazara/Graphics/TextureBackground.inl>
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#endif // NAZARA_TEXTUREBACKGROUND_HPP
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