NazaraEngine/include/Nazara/Graphics/TextureBackground.inl

30 lines
793 B
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
inline const NzTextureRef& NzTextureBackground::GetTexture() const
{
return m_texture;
}
inline void NzTextureBackground::SetTexture(NzTextureRef texture)
{
NazaraAssert(!texture || texture->IsValid(), "Invalid texture");
m_texture = std::move(texture);
}
template<typename... Args>
NzTextureBackgroundRef NzTextureBackground::New(Args&&... args)
{
std::unique_ptr<NzTextureBackground> object(new NzTextureBackground(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
#include <Nazara/Graphics/DebugOff.hpp>