97 lines
1.6 KiB
C++
97 lines
1.6 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - 3D Module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/3D/SceneNode.hpp>
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#include <Nazara/3D/Scene.hpp>
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#include <Nazara/3D/Debug.hpp>
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NzSceneNode::NzSceneNode() :
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m_scene(nullptr),
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m_visible(false)
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{
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}
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NzSceneNode::NzSceneNode(const NzSceneNode& node) :
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NzNode(node),
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m_scene(node.m_scene),
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m_visible(false)
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{
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}
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NzSceneNode::~NzSceneNode() = default;
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nzNodeType NzSceneNode::GetNodeType() const
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{
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return nzNodeType_Scene;
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}
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NzScene* NzSceneNode::GetScene() const
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{
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return m_scene;
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}
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bool NzSceneNode::IsVisible() const
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{
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return m_visible;
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}
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void NzSceneNode::OnParenting(const NzNode* parent)
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{
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if (parent)
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{
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if (parent->GetNodeType() == nzNodeType_Scene)
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SetScene(static_cast<const NzSceneNode*>(parent)->m_scene);
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}
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else
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SetScene(nullptr);
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}
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void NzSceneNode::OnVisibilityChange(bool visibility)
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{
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NazaraUnused(visibility);
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///TODO: Envoyer l'évènements aux listeners
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}
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void NzSceneNode::Register()
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{
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}
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void NzSceneNode::SetScene(NzScene* scene)
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{
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if (m_scene != scene)
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{
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if (m_scene)
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Unregister();
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m_scene = scene;
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if (m_scene)
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Register();
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for (NzNode* child : m_childs)
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{
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if (child->GetNodeType() == nzNodeType_Scene)
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static_cast<NzSceneNode*>(child)->SetScene(scene);
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}
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}
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}
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void NzSceneNode::Unregister()
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{
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}
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void NzSceneNode::Update()
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{
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}
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void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
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{
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bool wasVisible = m_visible;
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m_visible = VisibilityTest(frustum);
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if (m_visible != wasVisible)
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OnVisibilityChange(m_visible);
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}
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