NazaraEngine/src/Nazara/3D/SceneNode.cpp

97 lines
1.6 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - 3D Module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/3D/SceneNode.hpp>
#include <Nazara/3D/Scene.hpp>
#include <Nazara/3D/Debug.hpp>
NzSceneNode::NzSceneNode() :
m_scene(nullptr),
m_visible(false)
{
}
NzSceneNode::NzSceneNode(const NzSceneNode& node) :
NzNode(node),
m_scene(node.m_scene),
m_visible(false)
{
}
NzSceneNode::~NzSceneNode() = default;
nzNodeType NzSceneNode::GetNodeType() const
{
return nzNodeType_Scene;
}
NzScene* NzSceneNode::GetScene() const
{
return m_scene;
}
bool NzSceneNode::IsVisible() const
{
return m_visible;
}
void NzSceneNode::OnParenting(const NzNode* parent)
{
if (parent)
{
if (parent->GetNodeType() == nzNodeType_Scene)
SetScene(static_cast<const NzSceneNode*>(parent)->m_scene);
}
else
SetScene(nullptr);
}
void NzSceneNode::OnVisibilityChange(bool visibility)
{
NazaraUnused(visibility);
///TODO: Envoyer l'évènements aux listeners
}
void NzSceneNode::Register()
{
}
void NzSceneNode::SetScene(NzScene* scene)
{
if (m_scene != scene)
{
if (m_scene)
Unregister();
m_scene = scene;
if (m_scene)
Register();
for (NzNode* child : m_childs)
{
if (child->GetNodeType() == nzNodeType_Scene)
static_cast<NzSceneNode*>(child)->SetScene(scene);
}
}
}
void NzSceneNode::Unregister()
{
}
void NzSceneNode::Update()
{
}
void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
{
bool wasVisible = m_visible;
m_visible = VisibilityTest(frustum);
if (m_visible != wasVisible)
OnVisibilityChange(m_visible);
}