71 lines
3.0 KiB
C++
71 lines
3.0 KiB
C++
// This file was automatically generated on 21 Feb 2014 at 18:17:18
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/*
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Nazara Engine - Graphics module
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Copyright (C) 2014 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#ifndef NAZARA_GLOBAL_GRAPHICS_HPP
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#define NAZARA_GLOBAL_GRAPHICS_HPP
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Graphics/ColorBackground.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DeferredBloomPass.hpp>
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#include <Nazara/Graphics/DeferredDOFPass.hpp>
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#include <Nazara/Graphics/DeferredFinalPass.hpp>
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#include <Nazara/Graphics/DeferredFogPass.hpp>
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#include <Nazara/Graphics/DeferredForwardPass.hpp>
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#include <Nazara/Graphics/DeferredFXAAPass.hpp>
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#include <Nazara/Graphics/DeferredGeometryPass.hpp>
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#include <Nazara/Graphics/DeferredPhongLightingPass.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Graphics/DeferredRenderQueue.hpp>
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#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
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#include <Nazara/Graphics/Drawable.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/ForwardRenderQueue.hpp>
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#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/LightManager.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Graphics/RenderTechniques.hpp>
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#include <Nazara/Graphics/Scene.hpp>
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#include <Nazara/Graphics/SceneLayer.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Graphics/SceneRoot.hpp>
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#include <Nazara/Graphics/ScreenNode.hpp>
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#include <Nazara/Graphics/SkyboxBackground.hpp>
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#include <Nazara/Graphics/Sprite.hpp>
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#include <Nazara/Graphics/TextureBackground.hpp>
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#include <Nazara/Graphics/View.hpp>
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#endif // NAZARA_GLOBAL_GRAPHICS_HPP
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