53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_DEFERREDRENDERPASS_HPP
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#define NAZARA_DEFERREDRENDERPASS_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Math/Vector2.hpp>
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class NzDeferredRenderTechnique;
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class NzDeferredRenderQueue;
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class NzRenderBuffer;
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class NzRenderTexture;
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class NzScene;
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class NzTexture;
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class NAZARA_API NzDeferredRenderPass
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{
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friend NzDeferredRenderTechnique;
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public:
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NzDeferredRenderPass();
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virtual ~NzDeferredRenderPass();
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void Enable(bool enable);
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virtual void Initialize(NzDeferredRenderTechnique* technique);
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bool IsEnabled() const;
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virtual bool Process(const NzScene* scene, unsigned int workTexture, unsigned sceneTexture) const = 0;
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virtual bool Resize(const NzVector2ui& GBufferSize);
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protected:
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NzVector2ui m_dimensions;
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NzDeferredRenderTechnique* m_deferredTechnique;
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NzDeferredRenderQueue* m_renderQueue;
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NzRenderBuffer* m_depthStencilBuffer;
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NzRenderTexture* m_GBufferRTT;
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NzRenderTexture* m_workRTT;
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NzTexture* m_GBuffer[4];
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NzTexture* m_workTextures[2];
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private:
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bool m_enabled;
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};
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#endif // NAZARA_DEFERREDRENDERPASS_HPP
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