NazaraEngine/src/Nazara/Renderer/HardwareBuffer.hpp

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1.0 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_HARDWAREBUFFER_HPP
#define NAZARA_HARDWAREBUFFER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
class NzHardwareBuffer : public NzAbstractBuffer
{
public:
NzHardwareBuffer(NzBuffer* parent, nzBufferType type);
~NzHardwareBuffer();
bool Create(unsigned int size, nzBufferUsage usage = nzBufferUsage_Static);
void Destroy();
bool Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard);
bool IsHardware() const;
void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int size = 0);
bool Unmap();
// Fonctions OpenGL
void Bind() const;
unsigned int GetOpenGLID() const;
private:
GLuint m_buffer;
nzBufferType m_type;
NzBuffer* m_parent;
};
#endif // NAZARA_HARDWAREBUFFER_HPP