41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - JoltPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_JOLTPHYSICS3D_COMPONENTS_JOLTRIGIDBODY3DCOMPONENT_HPP
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#define NAZARA_JOLTPHYSICS3D_COMPONENTS_JOLTRIGIDBODY3DCOMPONENT_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
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#include <variant>
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namespace Nz
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{
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class NAZARA_JOLTPHYSICS3D_API JoltRigidBody3DComponent : public JoltRigidBody3D
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{
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friend class JoltPhysics3DSystem;
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public:
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inline JoltRigidBody3DComponent(const JoltRigidBody3D::DynamicSettings& settings);
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inline JoltRigidBody3DComponent(const JoltRigidBody3D::StaticSettings& settings);
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JoltRigidBody3DComponent(const JoltRigidBody3DComponent&) = default;
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JoltRigidBody3DComponent(JoltRigidBody3DComponent&&) noexcept = default;
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~JoltRigidBody3DComponent() = default;
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JoltRigidBody3DComponent& operator=(const JoltRigidBody3DComponent&) = default;
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JoltRigidBody3DComponent& operator=(JoltRigidBody3DComponent&&) noexcept = default;
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private:
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inline void Construct(JoltPhysWorld3D& world);
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using Setting = std::variant<JoltRigidBody3D::DynamicSettings, JoltRigidBody3D::StaticSettings>;
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std::unique_ptr<Setting> m_settings;
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};
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}
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#include <Nazara/JoltPhysics3D/Components/JoltRigidBody3DComponent.inl>
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#endif // NAZARA_JOLTPHYSICS3D_COMPONENTS_JOLTRIGIDBODY3DCOMPONENT_HPP
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