NazaraEngine/include/Nazara/JoltPhysics3D/Components/JoltRigidBody3DComponent.hpp

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1.5 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - JoltPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_JOLTPHYSICS3D_COMPONENTS_JOLTRIGIDBODY3DCOMPONENT_HPP
#define NAZARA_JOLTPHYSICS3D_COMPONENTS_JOLTRIGIDBODY3DCOMPONENT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
#include <variant>
namespace Nz
{
class NAZARA_JOLTPHYSICS3D_API JoltRigidBody3DComponent : public JoltRigidBody3D
{
friend class JoltPhysics3DSystem;
public:
inline JoltRigidBody3DComponent(const JoltRigidBody3D::DynamicSettings& settings);
inline JoltRigidBody3DComponent(const JoltRigidBody3D::StaticSettings& settings);
JoltRigidBody3DComponent(const JoltRigidBody3DComponent&) = default;
JoltRigidBody3DComponent(JoltRigidBody3DComponent&&) noexcept = default;
~JoltRigidBody3DComponent() = default;
JoltRigidBody3DComponent& operator=(const JoltRigidBody3DComponent&) = default;
JoltRigidBody3DComponent& operator=(JoltRigidBody3DComponent&&) noexcept = default;
private:
inline void Construct(JoltPhysWorld3D& world);
using Setting = std::variant<JoltRigidBody3D::DynamicSettings, JoltRigidBody3D::StaticSettings>;
std::unique_ptr<Setting> m_settings;
};
}
#include <Nazara/JoltPhysics3D/Components/JoltRigidBody3DComponent.inl>
#endif // NAZARA_JOLTPHYSICS3D_COMPONENTS_JOLTRIGIDBODY3DCOMPONENT_HPP