100 lines
3.3 KiB
C++
100 lines
3.3 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - JoltPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_JOLTPHYSICS3D_JOLTCONSTRAINT3D_HPP
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#define NAZARA_JOLTPHYSICS3D_JOLTCONSTRAINT3D_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/HandledObject.hpp>
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#include <Nazara/Core/ObjectHandle.hpp>
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#include <Nazara/JoltPhysics3D/Config.hpp>
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#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
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#include <Nazara/JoltPhysics3D/JoltRigidBody3D.hpp>
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namespace JPH
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{
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class TwoBodyConstraint;
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}
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namespace Nz
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{
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class JoltConstraint3D;
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using JoltConstraint3DHandle = ObjectHandle<JoltConstraint3D>;
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class NAZARA_JOLTPHYSICS3D_API JoltConstraint3D : public HandledObject<JoltConstraint3D>
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{
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public:
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JoltConstraint3D(const JoltConstraint3D&) = delete;
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JoltConstraint3D(JoltConstraint3D&& constraint) noexcept;
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virtual ~JoltConstraint3D();
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JoltRigidBody3D& GetBodyA();
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const JoltRigidBody3D& GetBodyA() const;
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JoltRigidBody3D& GetBodyB();
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const JoltRigidBody3D& GetBodyB() const;
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JoltPhysWorld3D& GetWorld();
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const JoltPhysWorld3D& GetWorld() const;
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bool IsSingleBody() const;
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JoltConstraint3D& operator=(const JoltConstraint3D&) = delete;
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JoltConstraint3D& operator=(JoltConstraint3D&& constraint) noexcept;
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protected:
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JoltConstraint3D();
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template<typename T> T* GetConstraint();
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template<typename T> const T* GetConstraint() const;
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void SetupConstraint(std::unique_ptr<JPH::TwoBodyConstraint> constraint);
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private:
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void Destroy();
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std::unique_ptr<JPH::TwoBodyConstraint> m_constraint;
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};
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class NAZARA_JOLTPHYSICS3D_API JoltDistanceConstraint3D : public JoltConstraint3D
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{
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public:
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JoltDistanceConstraint3D(JoltRigidBody3D& first, const Vector3f& pivot, float maxDist = -1.f, float minDist = -1.f);
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JoltDistanceConstraint3D(JoltRigidBody3D& first, JoltRigidBody3D& second, const Vector3f& pivot, float maxDist = -1.f, float minDist = -1.f);
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JoltDistanceConstraint3D(JoltRigidBody3D& first, JoltRigidBody3D& second, const Vector3f& firstAnchor, const Vector3f& secondAnchor, float maxDist = -1.f, float minDist = -1.f);
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~JoltDistanceConstraint3D() = default;
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float GetDamping() const;
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float GetFrequency() const;
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float GetMaxDistance() const;
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float GetMinDistance() const;
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void SetDamping(float damping);
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void SetDistance(float minDist, float maxDist);
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void SetFrequency(float frequency);
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void SetMaxDistance(float maxDist);
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void SetMinDistance(float minDist);
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};
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class NAZARA_JOLTPHYSICS3D_API JoltPivotConstraint3D : public JoltConstraint3D
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{
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public:
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JoltPivotConstraint3D(JoltRigidBody3D& first, const Vector3f& pivot);
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JoltPivotConstraint3D(JoltRigidBody3D& first, JoltRigidBody3D& second, const Vector3f& pivot);
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JoltPivotConstraint3D(JoltRigidBody3D& first, JoltRigidBody3D& second, const Vector3f& firstAnchor, const Vector3f& secondAnchor);
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~JoltPivotConstraint3D() = default;
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Vector3f GetFirstAnchor() const;
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Vector3f GetSecondAnchor() const;
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void SetFirstAnchor(const Vector3f& firstAnchor);
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void SetSecondAnchor(const Vector3f& secondAnchor);
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};
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}
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#include <Nazara/JoltPhysics3D/JoltConstraint3D.inl>
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#endif // NAZARA_JOLTPHYSICS3D_JOLTCONSTRAINT3D_HPP
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