NazaraEngine/include/Nazara/Graphics/ForwardRenderQueue.hpp

190 lines
7.0 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_FORWARDRENDERQUEUE_HPP
#define NAZARA_FORWARDRENDERQUEUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/MeshData.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <map>
#include <tuple>
namespace Nz
{
class AbstractViewer;
class NAZARA_GRAPHICS_API ForwardRenderQueue : public AbstractRenderQueue
{
friend class ForwardRenderTechnique;
public:
ForwardRenderQueue() = default;
~ForwardRenderQueue() = default;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
void AddDrawable(int renderOrder, const Drawable* drawable) override;
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const Texture* overlay = nullptr) override;
void Clear(bool fully = false) override;
void Sort(const AbstractViewer* viewer);
struct MaterialComparator
{
bool operator()(const Material* mat1, const Material* mat2) const;
};
struct MaterialPipelineComparator
{
bool operator()(const MaterialPipeline* pipeline1, const MaterialPipeline* pipeline2) const;
};
/// Billboards
struct BillboardData
{
Color color;
Vector3f center;
Vector2f size;
Vector2f sinCos;
};
struct BatchedBillboardEntry
{
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
std::vector<BillboardData> billboards;
};
using BatchedBillboardContainer = std::map<const Material*, BatchedBillboardEntry, MaterialComparator>;
struct BatchedBillboardPipelineEntry
{
BatchedBillboardContainer materialMap;
bool enabled = false;
};
using BillboardPipelineBatches = std::map<const MaterialPipeline*, BatchedBillboardPipelineEntry, MaterialPipelineComparator>;
/// Sprites
struct SpriteChain_XYZ_Color_UV
{
const VertexStruct_XYZ_Color_UV* vertices;
std::size_t spriteCount;
};
struct BatchedSpriteEntry
{
NazaraSlot(Texture, OnTextureRelease, textureReleaseSlot);
std::vector<SpriteChain_XYZ_Color_UV> spriteChains;
};
using SpriteOverlayBatches = std::map<const Texture*, BatchedSpriteEntry>;
struct BatchedBasicSpriteEntry
{
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
SpriteOverlayBatches overlayMap;
bool enabled = false;
};
using SpriteMaterialBatches = std::map<const Material*, BatchedBasicSpriteEntry, MaterialComparator>;
struct BatchedSpritePipelineEntry
{
SpriteMaterialBatches materialMap;
bool enabled = false;
};
using SpritePipelineBatches = std::map<const MaterialPipeline*, BatchedSpritePipelineEntry, MaterialPipelineComparator>;
/// Meshes
struct MeshDataComparator
{
bool operator()(const MeshData& data1, const MeshData& data2) const;
};
struct MeshInstanceEntry
{
NazaraSlot(IndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
NazaraSlot(VertexBuffer, OnVertexBufferRelease, vertexBufferReleaseSlot);
std::vector<Matrix4f> instances;
Spheref squaredBoundingSphere;
};
using MeshInstanceContainer = std::map<MeshData, MeshInstanceEntry, MeshDataComparator>;
struct BatchedModelEntry
{
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
MeshInstanceContainer meshMap;
bool enabled = false;
};
using MeshMaterialBatches = std::map<const Material*, BatchedModelEntry, MaterialComparator>;
struct BatchedMaterialEntry
{
std::size_t maxInstanceCount = 0;
MeshMaterialBatches materialMap;
};
using MeshPipelineBatches = std::map<const MaterialPipeline*, BatchedMaterialEntry, MaterialPipelineComparator>;
struct TransparentModelData
{
Matrix4f transformMatrix;
MeshData meshData;
Spheref squaredBoundingSphere;
const Material* material;
};
using TransparentModelContainer = std::vector<std::size_t>;
struct Layer
{
BillboardPipelineBatches billboards;
SpritePipelineBatches basicSprites;
MeshPipelineBatches opaqueModels;
TransparentModelContainer transparentModels;
std::vector<TransparentModelData> transparentModelData;
std::vector<const Drawable*> otherDrawables;
unsigned int clearCount = 0;
};
std::map<int, Layer> layers;
private:
BillboardData* GetBillboardData(int renderOrder, const Material* material, unsigned int count);
Layer& GetLayer(int i); ///TODO: Inline
void OnIndexBufferInvalidation(const IndexBuffer* indexBuffer);
void OnMaterialInvalidation(const Material* material);
void OnTextureInvalidation(const Texture* texture);
void OnVertexBufferInvalidation(const VertexBuffer* vertexBuffer);
};
}
#endif // NAZARA_FORWARDRENDERQUEUE_HPP