90 lines
4.5 KiB
C++
90 lines
4.5 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_DEFERREDRENDERQUEUE_HPP
|
|
#define NAZARA_DEFERREDRENDERQUEUE_HPP
|
|
|
|
#include <Nazara/Prerequisites.hpp>
|
|
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
|
|
#include <Nazara/Graphics/Material.hpp>
|
|
#include <Nazara/Math/Box.hpp>
|
|
#include <Nazara/Math/Matrix4.hpp>
|
|
#include <Nazara/Utility/IndexBuffer.hpp>
|
|
#include <Nazara/Utility/MeshData.hpp>
|
|
#include <Nazara/Utility/VertexBuffer.hpp>
|
|
#include <map>
|
|
|
|
namespace Nz
|
|
{
|
|
class NAZARA_GRAPHICS_API DeferredRenderQueue : public AbstractRenderQueue
|
|
{
|
|
public:
|
|
DeferredRenderQueue(ForwardRenderQueue* forwardQueue);
|
|
~DeferredRenderQueue() = default;
|
|
|
|
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
|
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
|
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
|
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const Vector2f> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
|
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr = nullptr, SparsePtr<const Color> colorPtr = nullptr) override;
|
|
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const Vector2f> sinCosPtr, SparsePtr<const float> alphaPtr) override;
|
|
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const Color> colorPtr = nullptr) override;
|
|
void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr<const Vector3f> positionPtr, SparsePtr<const float> sizePtr, SparsePtr<const float> anglePtr, SparsePtr<const float> alphaPtr) override;
|
|
void AddDrawable(int renderOrder, const Drawable* drawable) override;
|
|
void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override;
|
|
void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, std::size_t spriteCount, const Texture* overlay = nullptr) override;
|
|
|
|
void Clear(bool fully = false) override;
|
|
|
|
struct MeshInstanceEntry
|
|
{
|
|
NazaraSlot(IndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
|
|
NazaraSlot(VertexBuffer, OnVertexBufferRelease, vertexBufferReleaseSlot);
|
|
|
|
std::vector<Matrix4f> instances;
|
|
};
|
|
|
|
using MeshInstanceContainer = std::map<MeshData, MeshInstanceEntry, ForwardRenderQueue::MeshDataComparator>;
|
|
|
|
struct BatchedModelEntry
|
|
{
|
|
NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot);
|
|
|
|
MeshInstanceContainer meshMap;
|
|
bool enabled = false;
|
|
};
|
|
|
|
using MeshMaterialBatches = std::map<const Material*, BatchedModelEntry, ForwardRenderQueue::MaterialComparator>;
|
|
|
|
struct BatchedMaterialEntry
|
|
{
|
|
std::size_t maxInstanceCount = 0;
|
|
MeshMaterialBatches materialMap;
|
|
};
|
|
|
|
using MeshPipelineBatches = std::map<const MaterialPipeline*, BatchedMaterialEntry, ForwardRenderQueue::MaterialPipelineComparator>;
|
|
|
|
struct Layer
|
|
{
|
|
MeshPipelineBatches opaqueModels;
|
|
unsigned int clearCount = 0;
|
|
};
|
|
|
|
std::map<int, Layer> layers;
|
|
|
|
private:
|
|
Layer& GetLayer(unsigned int i); ///TODO: Inline
|
|
|
|
ForwardRenderQueue* m_forwardQueue;
|
|
|
|
void OnIndexBufferInvalidation(const IndexBuffer* indexBuffer);
|
|
void OnMaterialInvalidation(const Material* material);
|
|
void OnVertexBufferInvalidation(const VertexBuffer* vertexBuffer);
|
|
};
|
|
}
|
|
|
|
#endif // NAZARA_DEFERREDRENDERQUEUE_HPP
|