NazaraEngine/tests/Engine/Shader/Optimizations.cpp

332 lines
5.1 KiB
C++

#include <Engine/Shader/ShaderUtils.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Shader/Ast/AstConstantPropagationVisitor.hpp>
#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.hpp>
#include <Nazara/Shader/Ast/SanitizeVisitor.hpp>
#include <catch2/catch.hpp>
#include <cctype>
void PropagateConstantAndExpect(std::string_view sourceCode, std::string_view expectedOptimizedResult)
{
Nz::ShaderAst::StatementPtr shader;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader));
REQUIRE_NOTHROW(shader = Nz::ShaderAst::PropagateConstants(*shader));
ExpectNZSL(*shader, expectedOptimizedResult);
}
void EliminateUnusedAndExpect(std::string_view sourceCode, std::string_view expectedOptimizedResult)
{
Nz::ShaderAst::StatementPtr shader;
REQUIRE_NOTHROW(shader = Nz::ShaderLang::Parse(sourceCode));
REQUIRE_NOTHROW(shader = Nz::ShaderAst::Sanitize(*shader));
REQUIRE_NOTHROW(shader = Nz::ShaderAst::EliminateUnusedPass(*shader));
ExpectNZSL(*shader, expectedOptimizedResult);
}
TEST_CASE("optimizations", "[Shader]")
{
WHEN("propagating constants")
{
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
let output = 8.0 * (7.0 + 5.0) * 2.0 / 4.0 - 6.0;
}
)", R"(
[entry(frag)]
fn main()
{
let output: f32 = 42.000000;
}
)");
}
WHEN("propagating vector constants")
{
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
let output = vec4[f32](8.0, 2.0, -7.0, 0.0) * (7.0 + 5.0) * 2.0 / 4.0;
}
)", R"(
[entry(frag)]
fn main()
{
let output: vec4[f32] = vec4[f32](48.000000, 12.000000, -42.000000, 0.000000);
)");
}
WHEN("eliminating simple branch")
{
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
if (5 + 3 < 2)
discard;
}
)", R"(
[entry(frag)]
fn main()
{
}
)");
}
WHEN("eliminating multiple branches")
{
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
let output = 0.0;
if (5 <= 3)
output = 5.0;
else if (4 <= 3)
output = 4.0;
else if (3 <= 3)
output = 3.0;
else if (2 <= 3)
output = 2.0;
else if (1 <= 3)
output = 1.0;
else
output = 0.0;
}
)", R"(
[entry(frag)]
fn main()
{
let output: f32 = 0.000000;
output = 3.000000;
}
)");
}
WHEN("eliminating multiple split branches")
{
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
let output = 0.0;
if (5 <= 3)
output = 5.0;
else
{
if (4 <= 3)
output = 4.0;
else
{
if (3 <= 3)
output = 3.0;
else
{
if (2 <= 3)
output = 2.0;
else
{
if (1 <= 3)
output = 1.0;
else
output = 0.0;
}
}
}
}
}
)", R"(
[entry(frag)]
fn main()
{
let output: f32 = 0.000000;
output = 3.000000;
}
)");
}
WHEN("optimizing out scalar swizzle")
{
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
let value = vec3[f32](3.0, 0.0, 1.0).z;
}
)", R"(
[entry(frag)]
fn main()
{
let value: f32 = 1.000000;
}
)");
}
WHEN("optimizing out scalar swizzle to vector")
{
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
let value = (42.0).xxxx;
}
)", R"(
[entry(frag)]
fn main()
{
let value: vec4[f32] = vec4[f32](42.000000, 42.000000, 42.000000, 42.000000);
}
)");
}
WHEN("optimizing out vector swizzle")
{
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
let value = vec4[f32](3.0, 0.0, 1.0, 2.0).yzwx;
}
)", R"(
[entry(frag)]
fn main()
{
let value: vec4[f32] = vec4[f32](0.000000, 1.000000, 2.000000, 3.000000);
}
)");
}
WHEN("optimizing out vector swizzle with repetition")
{
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
let value = vec4[f32](3.0, 0.0, 1.0, 2.0).zzxx;
}
)", R"(
[entry(frag)]
fn main()
{
let value: vec4[f32] = vec4[f32](1.000000, 1.000000, 3.000000, 3.000000);
}
)");
}
WHEN("optimizing out complex swizzle")
{
PropagateConstantAndExpect(R"(
[entry(frag)]
fn main()
{
let value = vec4[f32](0.0, 1.0, 2.0, 3.0).xyz.yz.y.x.xxxx;
}
)", R"(
[entry(frag)]
fn main()
{
let value: vec4[f32] = vec4[f32](2.000000, 2.000000, 2.000000, 2.000000);
}
)");
}
WHEN("optimizing out complex swizzle on unknown value")
{
PropagateConstantAndExpect(R"(
struct inputStruct
{
value: vec4[f32]
}
external
{
[set(0), binding(0)] data: uniform[inputStruct]
}
[entry(frag)]
fn main()
{
let value = data.value.xyz.yz.y.x.xxxx;
}
)", R"(
[entry(frag)]
fn main()
{
let value: vec4[f32] = data.value.zzzz;
}
)");
}
WHEN("eliminating unused code")
{
EliminateUnusedAndExpect(R"(
struct inputStruct
{
value: vec4[f32]
}
struct notUsed
{
value: vec4[f32]
}
external
{
[set(0), binding(0)] unusedData: uniform[notUsed],
[set(0), binding(1)] data: uniform[inputStruct]
}
fn unusedFunction() -> vec4[f32]
{
return unusedData.value;
}
struct Output
{
value: vec4[f32]
}
[entry(frag)]
fn main() -> Output
{
let unusedvalue = unusedFunction();
let output: Output;
output.value = data.value;
return output;
})", R"(
struct inputStruct
{
value: vec4[f32]
}
external
{
[set(0), binding(1)] data: uniform[inputStruct]
}
struct Output
{
value: vec4[f32]
}
[entry(frag)]
fn main() -> Output
{
let output: Output;
output.value = data.value;
return output;
})");
}
}