NazaraEngine/tests/Engine/Shader/ShaderUtils.hpp

14 lines
460 B
C++

#pragma once
#ifndef NAZARA_UNITTESTS_SHADER_SHADERUTILS_HPP
#define NAZARA_UNITTESTS_SHADER_SHADERUTILS_HPP
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <string>
void ExpectGLSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput);
void ExpectNZSL(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput);
void ExpectSpirV(Nz::ShaderAst::Statement& shader, std::string_view expectedOutput, bool outputParameter = false);
#endif