102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OBJECTHANDLE_HPP
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#define NAZARA_OBJECTHANDLE_HPP
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/HandledObject.hpp>
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#include <memory>
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#include <ostream>
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#include <string>
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namespace Nz
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{
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template<typename T>
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class ObjectHandle
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{
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friend HandledObject<T>;
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public:
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ObjectHandle();
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explicit ObjectHandle(T* object);
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template<typename U> ObjectHandle(const ObjectHandle<U>& ref);
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template<typename U> ObjectHandle(ObjectHandle<U>&& ref);
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ObjectHandle(const ObjectHandle& handle) = default;
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ObjectHandle(ObjectHandle&& handle) noexcept;
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~ObjectHandle();
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T* GetObject() const;
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bool IsValid() const;
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void Reset(T* object = nullptr);
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void Reset(const ObjectHandle& handle);
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void Reset(ObjectHandle&& handle) noexcept;
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ObjectHandle& Swap(ObjectHandle& handle);
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std::string ToString() const;
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explicit operator bool() const;
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operator T*() const;
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T* operator->() const;
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ObjectHandle& operator=(T* object);
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ObjectHandle& operator=(const ObjectHandle& handle) = default;
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ObjectHandle& operator=(ObjectHandle&& handle) noexcept;
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static const ObjectHandle InvalidHandle;
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protected:
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std::shared_ptr<const Detail::HandleData> m_handleData;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const ObjectHandle<T>& handle);
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template<typename T> bool operator==(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator==(const T& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator==(const ObjectHandle<T>& lhs, const T& rhs);
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template<typename T> bool operator!=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator!=(const T& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator!=(const ObjectHandle<T>& lhs, const T& rhs);
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template<typename T> bool operator<(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator<(const T& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator<(const ObjectHandle<T>& lhs, const T& rhs);
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template<typename T> bool operator<=(const ObjectHandle<T>&, const ObjectHandle<T>& rhs);
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template<typename T> bool operator<=(const T& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator<=(const ObjectHandle<T>& lhs, const T& rhs);
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template<typename T> bool operator>(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator>(const T& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator>(const ObjectHandle<T>& lhs, const T& rhs);
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template<typename T> bool operator>=(const ObjectHandle<T>& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator>=(const T& lhs, const ObjectHandle<T>& rhs);
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template<typename T> bool operator>=(const ObjectHandle<T>& lhs, const T& rhs);
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template<typename T, typename U> ObjectHandle<T> ConstRefCast(const ObjectHandle<U>& ref);
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template<typename T, typename U> ObjectHandle<T> DynamicRefCast(const ObjectHandle<U>& ref);
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template<typename T, typename U> ObjectHandle<T> ReinterpretRefCast(const ObjectHandle<U>& ref);
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template<typename T, typename U> ObjectHandle<T> StaticRefCast(const ObjectHandle<U>& ref);
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template<typename T> struct PointedType<ObjectHandle<T>> { using type = T; };
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template<typename T> struct PointedType<const ObjectHandle<T>> { using type = T; };
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}
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namespace std
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{
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template<typename T>
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void swap(Nz::ObjectHandle<T>& lhs, Nz::ObjectHandle<T>& rhs);
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}
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#include <Nazara/Core/ObjectHandle.inl>
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#endif // NAZARA_OBJECTHANDLE_HPP
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