NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLBuffer.hpp

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1.5 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_BUFFER_HPP
#define NAZARA_OPENGLRENDERER_BUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLBuffer : public AbstractBuffer
{
public:
OpenGLBuffer(OpenGLDevice& device, BufferType type);
OpenGLBuffer(const OpenGLBuffer&) = delete;
OpenGLBuffer(OpenGLBuffer&&) = delete;
~OpenGLBuffer() = default;
bool Fill(const void* data, UInt64 offset, UInt64 size) override;
bool Initialize(UInt64 size, BufferUsageFlags usage) override;
inline const GL::Buffer& GetBuffer() const;
UInt64 GetSize() const override;
DataStorage GetStorage() const override;
inline BufferType GetType() const;
void* Map(BufferAccess access, UInt64 offset, UInt64 size) override;
bool Unmap() override;
OpenGLBuffer& operator=(const OpenGLBuffer&) = delete;
OpenGLBuffer& operator=(OpenGLBuffer&&) = delete;
private:
GL::Buffer m_buffer;
BufferType m_type;
BufferUsageFlags m_usage;
UInt64 m_size;
};
}
#include <Nazara/OpenGLRenderer/OpenGLBuffer.inl>
#endif // NAZARA_OPENGLRENDERER_BUFFER_HPP