NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderImage.hpp

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1.4 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>
#include <vector>
namespace Nz
{
class OpenGLCommandBuffer;
class OpenGLRenderWindow;
class NAZARA_OPENGLRENDERER_API OpenGLRenderImage : public RenderImage
{
public:
OpenGLRenderImage(OpenGLRenderWindow& owner);
OpenGLRenderImage(const OpenGLRenderImage&) = delete;
OpenGLRenderImage(OpenGLRenderImage&&) noexcept = default;
~OpenGLRenderImage() = default;
void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) override;
OpenGLUploadPool& GetUploadPool() override;
void Present() override;
void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) override;
OpenGLRenderImage& operator=(const OpenGLRenderImage&) = delete;
OpenGLRenderImage& operator=(OpenGLRenderImage&&) = delete;
private:
OpenGLRenderWindow& m_owner;
OpenGLUploadPool m_uploadPool;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderImage.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERIMAGE_HPP