NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp

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3.0 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINELAYOUT_HPP
#define NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINELAYOUT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
#include <memory>
#include <type_traits>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLRenderPipelineLayout : public RenderPipelineLayout
{
friend OpenGLShaderBinding;
public:
OpenGLRenderPipelineLayout(RenderPipelineLayoutInfo layoutInfo);
OpenGLRenderPipelineLayout(const OpenGLRenderPipelineLayout&) = delete;
OpenGLRenderPipelineLayout(OpenGLRenderPipelineLayout&&) = delete;
~OpenGLRenderPipelineLayout();
ShaderBindingPtr AllocateShaderBinding() override;
inline const RenderPipelineLayoutInfo& GetLayoutInfo() const;
inline std::size_t GetTextureDescriptorCount() const;
inline std::size_t GetUniformBufferDescriptorCount() const;
OpenGLRenderPipelineLayout& operator=(const OpenGLRenderPipelineLayout&) = delete;
OpenGLRenderPipelineLayout& operator=(OpenGLRenderPipelineLayout&&) = delete;
private:
struct DescriptorPool;
struct TextureDescriptor;
struct UniformBufferDescriptor;
DescriptorPool& AllocatePool();
ShaderBindingPtr AllocateFromPool(std::size_t poolIndex);
TextureDescriptor& GetTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t textureIndex);
UniformBufferDescriptor& GetUniformBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t uniformBufferIndex);
void Release(ShaderBinding& binding);
inline void TryToShrink();
static constexpr UInt32 InvalidIndex = 0xFFFFFFFF;
struct TextureDescriptor
{
UInt32 bindingIndex = InvalidIndex;
GLuint texture;
GLuint sampler;
GL::TextureTarget textureTarget;
};
struct UniformBufferDescriptor
{
UInt32 bindingIndex = InvalidIndex;
GLuint buffer;
GLintptr offset;
GLsizeiptr size;
};
struct DescriptorPool
{
using BindingStorage = std::aligned_storage_t<sizeof(OpenGLShaderBinding), alignof(OpenGLShaderBinding)>;
Bitset<UInt64> freeBindings;
std::vector<TextureDescriptor> textureDescriptor;
std::vector<UniformBufferDescriptor> uniformBufferDescriptor;
std::unique_ptr<BindingStorage[]> storage;
};
std::size_t m_textureDescriptorCount;
std::size_t m_uniformBufferDescriptorCount;
std::vector<DescriptorPool> m_descriptorPools;
RenderPipelineLayoutInfo m_layoutInfo;
};
}
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINE_HPP