NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp

50 lines
1.5 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERBINDING_HPP
#define NAZARA_OPENGLRENDERER_OPENGLSHADERBINDING_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
namespace Nz
{
class OpenGLRenderPipelineLayout;
class NAZARA_OPENGLRENDERER_API OpenGLShaderBinding : public ShaderBinding
{
public:
inline OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex);
OpenGLShaderBinding(const OpenGLShaderBinding&) = delete;
OpenGLShaderBinding(OpenGLShaderBinding&&) = delete;
~OpenGLShaderBinding() = default;
void Apply(const GL::Context& context) const;
inline std::size_t GetBindingIndex() const;
inline std::size_t GetPoolIndex() const;
inline const OpenGLRenderPipelineLayout& GetOwner() const;
void Update(const Binding* bindings, std::size_t bindingCount) override;
OpenGLShaderBinding& operator=(const OpenGLShaderBinding&) = delete;
OpenGLShaderBinding& operator=(OpenGLShaderBinding&&) = delete;
private:
void Release() override;
OpenGLRenderPipelineLayout& m_owner;
std::size_t m_bindingIndex;
std::size_t m_poolIndex;
};
}
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLSHADERBINDING_HPP