NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.hpp

52 lines
1.5 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_EGLLOADER_HPP
#define NAZARA_OPENGLRENDERER_EGLLOADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.hpp>
#include <string>
namespace Nz::GL
{
class NAZARA_OPENGLRENDERER_API EGLLoader : public Loader
{
struct SymbolLoader;
friend SymbolLoader;
public:
EGLLoader();
~EGLLoader();
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, Context* shareContext) const override;
std::unique_ptr<Context> CreateContext(const OpenGLDevice* device, const ContextParams& params, WindowHandle handle, Context* shareContext) const override;
inline EGLDisplay GetDefaultDisplay() const;
GLFunction LoadFunction(const char* name) const override;
#define NAZARA_OPENGLRENDERER_EGL_FUNC(name, sig) sig name = nullptr;
#define NAZARA_OPENGLRENDERER_EGL_FUNC_OPT(name, sig) NAZARA_OPENGLRENDERER_EGL_FUNC(name, sig)
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLFunctions.hpp>
static const char* TranslateError(EGLint errorId);
private:
bool ImplementFallback(const std::string_view& function);
EGLDisplay m_defaultDisplay;
DynLib m_eglLib;
};
}
#include <Nazara/OpenGLRenderer/Wrapper/EGL/EGLLoader.inl>
#endif