NazaraEngine/include/Nazara/VulkanRenderer/VulkanRenderPipelineLayout.inl

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1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
inline Vk::Device* VulkanRenderPipelineLayout::GetDevice() const
{
return m_device.Get();
}
inline const Vk::DescriptorSetLayout& VulkanRenderPipelineLayout::GetDescriptorSetLayout() const
{
return m_descriptorSetLayout;
}
inline const Vk::PipelineLayout& VulkanRenderPipelineLayout::GetPipelineLayout() const
{
return m_pipelineLayout;
}
inline void VulkanRenderPipelineLayout::TryToShrink()
{
std::size_t poolCount = m_descriptorPools.size();
if (poolCount >= 2 && m_descriptorPools.back().freeBindings.TestAll())
{
for (std::size_t i = poolCount - 1; i > 0; --i)
{
if (!m_descriptorPools[i].freeBindings.TestAll())
break;
poolCount--;
}
m_descriptorPools.resize(poolCount);
}
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>