NazaraEngine/src/Nazara/Core/Win32/ThreadImpl.cpp

101 lines
2.3 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Win32/ThreadImpl.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Functor.hpp>
#include <process.h>
#include <windows.h>
#include <Nazara/Core/Debug.hpp>
namespace Nz
{
namespace
{
#pragma pack(push,8)
struct THREADNAME_INFO
{
DWORD dwType;
LPCSTR szName;
DWORD dwThreadID;
DWORD dwFlags;
};
#pragma pack(pop)
}
ThreadImpl::ThreadImpl(Functor* functor)
{
unsigned int threadId;
m_handle = reinterpret_cast<HANDLE>(_beginthreadex(nullptr, 0, &ThreadImpl::ThreadProc, functor, 0, &threadId));
if (!m_handle)
NazaraInternalError("Failed to create thread: " + Error::GetLastSystemError());
m_threadId = threadId;
}
void ThreadImpl::Detach()
{
// http://stackoverflow.com/questions/418742/is-it-reasonable-to-call-closehandle-on-a-thread-before-it-terminates
CloseHandle(m_handle);
}
void ThreadImpl::Join()
{
WaitForSingleObject(m_handle, INFINITE);
CloseHandle(m_handle);
}
void ThreadImpl::SetName(const Nz::String& name)
{
SetThreadName(m_threadId, name.GetConstBuffer());
}
void ThreadImpl::SetCurrentName(const Nz::String& name)
{
SetThreadName(::GetCurrentThreadId(), name.GetConstBuffer());
}
void ThreadImpl::Sleep(UInt32 time)
{
::Sleep(time);
}
void ThreadImpl::SetThreadName(DWORD threadId, const char* threadName)
{
// https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
constexpr DWORD MS_VC_EXCEPTION = 0x406D1388;
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = threadName;
info.dwThreadID = threadId;
info.dwFlags = 0;
#pragma warning(push)
#pragma warning(disable: 6320 6322)
__try
{
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), reinterpret_cast<ULONG_PTR*>(&info));
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
}
#pragma warning(pop)
}
unsigned int __stdcall ThreadImpl::ThreadProc(void* userdata)
{
Functor* func = static_cast<Functor*>(userdata);
func->Run();
delete func;
/*
En C++, il vaut mieux retourner depuis la fonction que de quitter le thread explicitement
Source : http://msdn.microsoft.com/en-us/library/windows/desktop/ms682659(v=vs.85).aspx
*/
return 0;
}
}