NazaraEngine/include/Nazara/Renderer/WindowSwapchain.inl

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2.0 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/WindowSwapchain.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline WindowSwapchain::WindowSwapchain(WindowSwapchain&& windowSwapchain) noexcept :
m_renderDevice(std::move(windowSwapchain.m_renderDevice)),
m_swapchain(std::move(windowSwapchain.m_swapchain)),
m_window(std::move(windowSwapchain.m_window)),
m_renderOnlyIfFocused(windowSwapchain.m_renderOnlyIfFocused),
m_hasFocus(windowSwapchain.m_hasFocus),
m_isMinimized(windowSwapchain.m_isMinimized)
{
ConnectSignals();
}
inline RenderFrame WindowSwapchain::AcquireFrame()
{
if (m_isMinimized || (!m_hasFocus && m_renderOnlyIfFocused))
return RenderFrame{};
return m_swapchain->AcquireFrame();
}
inline bool WindowSwapchain::DoesRenderOnlyIfFocused() const
{
return m_renderOnlyIfFocused;
}
inline void WindowSwapchain::EnableRenderOnlyIfFocused(bool enable)
{
m_renderOnlyIfFocused = enable;
}
inline Swapchain& WindowSwapchain::GetSwapchain()
{
return *m_swapchain;
}
inline const Swapchain& WindowSwapchain::GetSwapchain() const
{
return *m_swapchain;
}
inline WindowSwapchain& WindowSwapchain::operator=(WindowSwapchain&& windowSwapchain) noexcept
{
windowSwapchain.DisconnectSignals();
m_renderDevice = std::move(windowSwapchain.m_renderDevice);
m_swapchain = std::move(windowSwapchain.m_swapchain);
m_window = std::move(windowSwapchain.m_window);
m_renderOnlyIfFocused = windowSwapchain.m_renderOnlyIfFocused;
m_hasFocus = windowSwapchain.m_hasFocus;
m_isMinimized = windowSwapchain.m_isMinimized;
ConnectSignals();
return *this;
}
void WindowSwapchain::DisconnectSignals()
{
m_onGainedFocus.Disconnect();
m_onLostFocus.Disconnect();
m_onMinimized.Disconnect();
m_onResized.Disconnect();
m_onRestored.Disconnect();
}
}
#include <Nazara/Renderer/DebugOff.hpp>