36 lines
982 B
C++
36 lines
982 B
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLWindowFramebuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLSwapchain.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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void OpenGLWindowFramebuffer::Activate() const
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{
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GL::Context& context = m_renderWindow.GetContext();
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if (!GL::Context::SetCurrentContext(&context))
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throw std::runtime_error("failed to bind window context");
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context.BindFramebuffer(GL::FramebufferTarget::Draw, 0);
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}
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std::size_t OpenGLWindowFramebuffer::GetColorBufferCount() const
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{
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return 1;
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}
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const Vector2ui& OpenGLWindowFramebuffer::GetSize() const
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{
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return m_renderWindow.GetSize();
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}
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void OpenGLWindowFramebuffer::UpdateDebugName(std::string_view /*name*/)
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{
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// No OpenGL object to name
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}
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}
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